

Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly…Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly Experienced using software's such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop. >Happy to take on feedback and create multiple iterations to ensure the best possible result. >Will communicate regularly to keep you update on the project.WWWExperienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly E…
Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly Experienced using software's such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop. >Happy to take on feedback and create multiple iterations to ensure the best possible result. >Will communicate regularly to keep you…Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly Experienced using software's such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop. >Happy to take on feedback and create multiple iterations to ensure the best possible result. >Will communicate regularly to keep you update on the project.WWWWExperienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly Experienced using software's such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop. >Happy to take on feedback and create multiple iterations to ensure the best possible result. >Will communicate regularly to keep you up…
Available to hire
Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name.
Highly Experienced using software’s such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop.
Happy to take on feedback and create multiple iterations to ensure the best possible result.
Will communicate regularly to keep you update on the project.
Skills
See more
Experience Level
3D Model
Expert
Artwork
Expert
Autodesk Maya
Expert
Substance Painter
Expert
ZBrush
Expert
Unreal Engine 4
Expert
Game Design
Intermediate
Language
English
Fluent
French
Beginner
Education
MA 3D Environment Art and Level Design. at SAE Institute
September 9, 2019 - January 31, 2022BA Game Art and Animation at SAE Institute Liverpool
September 5, 2016 - August 13, 2018Qualifications
Industry Experience
Gaming, Education, Media & Entertainment
Atlantis
The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with our founder Maxwell Spiegel. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that have a…The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with our founder Maxwell Spiegel. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that have a story and a soul.
Within this project I was responsible for creating the secondary architecture such as; columns, entablatures and statues. I also created small props throughout the scene, the coral and the fish. Along with secondary material creation and set dressing inside Unreal Engine 5.
For a full overview of the environment:
https://www.twine.net/signin
For an overview of individual pieces I worked on:
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
3D Artwork GameArt UnrealEngine Maya Zbrush SubstancePainter MetaHuman 3DEnvironment EnvironmentArtWWThe lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with our founder Maxwell Spiegel. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that have a …
Atlantis
The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with my co-founder Abbey Carter. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients…The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with my co-founder Abbey Carter. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that have a story and a soul.
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In this project, I was responsible for the primary architecture of the Ziggurat gateway, material creation, and primary editor inside Unreal Engine 5.
3D Artwork GameArt UnrealEngine Blender Zbrush SubstancePainter SubstanceDesignerWWThe lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with my co-founder Abbey Carter. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that…
Beyond Skyrim: Argonia. Calabash Rattles.
Throughout my time working with Beyond Skyrim's Argonia I have been responsible for multiple instruments. The following are a series of static model rattles themed around calabash instruments to match the lore of the world.
I have utilised techniques; Block out, sculpting, optimisation, uv mapping,…Throughout my time working with Beyond Skyrim's Argonia I have been responsible for multiple instruments. The following are a series of static model rattles themed around calabash instruments to match the lore of the world.
I have utilised techniques; Block out, sculpting, optimisation, uv mapping, texturing and rendering. To guarantee consistency I created a smart material in Substance Painter using gourds as the reference and used this across the rattle part of the instruments, I would change the colours and roughness where necessary to achieve a different overall finish.
See more of the instruments here:
https://www.twine.net/signin
gameart 3d 3dprop 3dinstrument maya zbrush substancepainter modding modWWThroughout my time working with Beyond Skyrim's Argonia I have been responsible for multiple instruments. The following are a series of static model rattles themed around calabash instruments to match the lore of the world.
I have utilised techniques; Block out, sculpting, optimisation, uv mapping, t…
Beyond Skyrim: Argonia. Kothringi Chests.
These chest where created for Beyond Skyrim's Argonia with intention to fit the Kothringi dungeons.
Assets for these dungeons had already been created which meant I had to follow a pre set style. I researched in detail the pre existing assets to ensure the patterns and motifs fit the existing…These chest where created for Beyond Skyrim's Argonia with intention to fit the Kothringi dungeons.
Assets for these dungeons had already been created which meant I had to follow a pre set style. I researched in detail the pre existing assets to ensure the patterns and motifs fit the existing style. Some of the materials where already made, I utilised these to again, ensure it matched the other assets for the dungeons. I then added my own features on top to make sure the features really shown through.
See more of the chests here:
https://www.twine.net/signin
gameart 3d 3dprop maya zbrush substancepainter marmoset modding mod hardsurface.WWThese chest where created for Beyond Skyrim's Argonia with intention to fit the Kothringi dungeons.
Assets for these dungeons had already been created which meant I had to follow a pre set style. I researched in detail the pre existing assets to ensure the patterns and motifs fit the existing style.…
Beyond Skyrim: Valenwood. Noble Furniture Set.
I have been responsible for a range of assets towards Valenwood's environment. From weapon sets, armour and furniture. The following piece is from the Noble Furniture Set. The surreal appearance is due to not being allowed to use wood within the lore. It was decided within the team that organic…I have been responsible for a range of assets towards Valenwood's environment. From weapon sets, armour and furniture. The following piece is from the Noble Furniture Set. The surreal appearance is due to not being allowed to use wood within the lore. It was decided within the team that organic materials such as bone would be a suitable replacement.
This table is made up of different bone pieces with the most noticeable being the claws, vertebrae and mummified seahorses. The inside will contain fish that are local to the region of the game.
See more of the furniture set here:
https://www.twine.net/signin
gameart environmentart 3d 3dart 3denvironment maya zbrush substancepainter marmosetWWI have been responsible for a range of assets towards Valenwood's environment. From weapon sets, armour and furniture. The following piece is from the Noble Furniture Set. The surreal appearance is due to not being allowed to use wood within the lore. It was decided within the team that organic m…
Beyond Skyrim: Valenwood. Insect Resin Weapons
As part of working with Beyond Skyrim Valenwood I am responsible for a number of different assets. I have Created this full weapon set with the idea of the blades being made from insect resin, Adornments a mix of shellac and amber and finally the fabric wrapped leather.
I have modelled, sculpted…As part of working with Beyond Skyrim Valenwood I am responsible for a number of different assets. I have Created this full weapon set with the idea of the blades being made from insect resin, Adornments a mix of shellac and amber and finally the fabric wrapped leather.
I have modelled, sculpted and crafted the materials all seen within this piece as based on concept art by Brian Sirith.
See more of the weapons here:
https://www.twine.net/signin
Brian Sirith's work:
https://www.twine.net/signin
gameart 3d artwork maya zbrush substancepainter modding mods 3dprops 3dweaponsWWAs part of working with Beyond Skyrim Valenwood I am responsible for a number of different assets. I have Created this full weapon set with the idea of the blades being made from insect resin, Adornments a mix of shellac and amber and finally the fabric wrapped leather.
I have modelled, sculpted an…
Automaton Warsuit - Cinematic
For this piece my role was Lead 3D Artist and Project Manager. We where tasked by Peter Adkinson to create a 5minute cinematic piece based around the prompt of steampunk. I was responsible for creating the entire environment and primary level design seen within the cinematic.
I also had to take…For this piece my role was Lead 3D Artist and Project Manager. We where tasked by Peter Adkinson to create a 5minute cinematic piece based around the prompt of steampunk. I was responsible for creating the entire environment and primary level design seen within the cinematic.
I also had to take lead to direct the other members of the team as to how we could efficiently get this done within the timeframe of 13weeks. We made joint decisions to the creative direction and had frequent meetings to review progress and give feedback.
See more of the project here:
https://www.twine.net/signinWWFor this piece my role was Lead 3D Artist and Project Manager. We where tasked by Peter Adkinson to create a 5minute cinematic piece based around the prompt of steampunk. I was responsible for creating the entire environment and primary level design seen within the cinematic.
I also had to take l…
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