Twine
Twine

Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly

AbbeyCarter

Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name. >Highly Experienced using software's such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop. >Happy to take on feedback and create multiple iterations to ensure the best possible result. >Will communicate regularly to keep you

Available to hire

Experienced Environment and Prop Artist, Co-Founder of Atlantis 3D Studios. I can create levels in Unreal Engine 5 and have experience making game ready assets for AAA games along with having a cinematic to my name.

Highly Experienced using software’s such as: Autodesk Maya, Adobe Substance Painter, Zbrush, Marmoset Tool bag, Unreal Engine and Photoshop.
Happy to take on feedback and create multiple iterations to ensure the best possible result.
Will communicate regularly to keep you update on the project.

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Skills

3D
3D Model
Ar
Artwork
Autodesk Maya
Su
Substance Painter
ZB
ZBrush
Unreal Engine 4
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Experience Level

3D Model
Expert
Artwork
Expert
Autodesk Maya
Expert
Substance Painter
Expert
ZBrush
Expert
Unreal Engine 4
Expert
Game Design
Intermediate

Language

English
Fluent
French
Beginner

Education

MA 3D Environment Art and Level Design. at SAE Institute
September 9, 2019 - January 31, 2022
BA Game Art and Animation at SAE Institute Liverpool
September 5, 2016 - August 13, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment
    uniE621 Atlantis
    The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with our founder Maxwell Spiegel. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients that have a
    uniE621 Atlantis
    The lost city of Atlantis, the inspiration behind our newly formed studio, Atlantis 3D Studios, created with my co-founder Abbey Carter. Atlantis 3D Studios is an outsourcing studio that specializes in 3D Environment Art. Our mission is to create unique high-quality Environment Art for our clients
    uniE621 Beyond Skyrim: Argonia. Calabash Rattles.
    Throughout my time working with Beyond Skyrim's Argonia I have been responsible for multiple instruments. The following are a series of static model rattles themed around calabash instruments to match the lore of the world. I have utilised techniques; Block out, sculpting, optimisation, uv mapping,
    uniE621 Beyond Skyrim: Argonia. Kothringi Chests.
    These chest where created for Beyond Skyrim's Argonia with intention to fit the Kothringi dungeons. Assets for these dungeons had already been created which meant I had to follow a pre set style. I researched in detail the pre existing assets to ensure the patterns and motifs fit the existing
    uniE621 Beyond Skyrim: Valenwood. Noble Furniture Set.
    I have been responsible for a range of assets towards Valenwood's environment. From weapon sets, armour and furniture. The following piece is from the Noble Furniture Set. The surreal appearance is due to not being allowed to use wood within the lore. It was decided within the team that organic
    uniE621 Beyond Skyrim: Valenwood. Insect Resin Weapons
    As part of working with Beyond Skyrim Valenwood I am responsible for a number of different assets. I have Created this full weapon set with the idea of the blades being made from insect resin, Adornments a mix of shellac and amber and finally the fabric wrapped leather. I have modelled, sculpted
    uniE621 Automaton Warsuit - Cinematic
    For this piece my role was Lead 3D Artist and Project Manager. We where tasked by Peter Adkinson to create a 5minute cinematic piece based around the prompt of steampunk. I was responsible for creating the entire environment and primary level design seen within the cinematic. I also had to take