I am working in game industry sine 2012, but I have been started my career since 2008 as a CG Artist . I was working there 3d modeling, Environment, character hard surface modeling and animations too as well. It means I was CG Generalist as a CG Artist .
I have started my game career in game animation as a freelancer in 2011. I did rig ,skin and animation for them on multiple creatures.
I have worked for Mobile and PC both. I am using Biped in 3d’s Max for rigging and Animation, sometime CAT Rigging system. Like Max I am really prefect in MAYA as well…I am using Advance Skeleton for Rig, Skin and Animations.
Since I am working for game, I am responsible for Rigging and skinning as well. Also check the animation flow on Unity 3D resolve all hurdles regarding animations. Using Mixamo or other mocap data for animation of game. But really happy with Keyframe animation.(It’s almost 11 Year Experience in Gaming)
I was working in production studios before Gamming. That was almost 4 to 5 years period.
Since Last 6 month, i was working with a studio for NFT animations .
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