I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

AlecZiski

I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

Available to hire

I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

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Skills

3D
3D Model
Su
Substance Painter
Ga
Game Design
Unreal Engine 4
3D
3D Design
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Experience Level

3D Model
Expert
Substance Painter
Expert
Game Design
Expert
Unreal Engine 4
Expert
3D Design
Expert
Character Design
Intermediate
Unity 3D
Intermediate
Animation
Beginner

Language

English
Fluent
Japanese
Beginner

Education

BA in Art at University of North Carolina at Charlotte
August 12, 2015 - December 19, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 Fang Meng Character
    A character design made by Fan Meng that I wanted to see brought to life in Unreal.
    uniE621 A Short Walk
    An amazing environment concept I wanted to bring to life and expand upon in 3D in Unreal Engine 5.
    uniE621 Gold Book
    A design of a book I wanted to use as practice the mix of hand-painted/PBR textures.