Available to hire
Hey I’m Ranlee! I’m a 3D animator and rigging artist. I’m usually working in the Indie scene and can do remote work or in-person within Texas.
I’ve worked with groups making game pitches for publishers in a remote setting in the United States as well as an international game currently with Capstan Games.
Working with indies, I’ve had to wear a lot of different hats so I know my way around animating and rigging in Maya and Blender. I usually post my animations here, but for more of my work check out my portfolio page!
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Skills
Experience Level
3D Animation
Expert
Autodesk Maya
Expert
Unreal Engine 4
Expert
Blender
Intermediate
Education
Qualifications
Production Coordinator
September 14, 2020 - July 16, 2021Responsible for communicating project goals and
deadlines to client and team. Working with schedules for
client installations and follow ups. Problem solving client
needs and challenges while maintaining quality standard.
Contract 3D Animator
August 16, 2021 - July 29, 2022Worked remotely on "Slayers for Hire". Involved working
closely with other remote animators in a team guided
remote environment. Utilized Studio Library and Animbot
to transfer animations created for different swappable
characters. Resolved technical issues with animations
brought into Unity game engine. Created game ready
animations with deadline and project standards in mind.
Outsource Animator
November 28, 2022 - February 27, 2023Creating 3D game ready animations. Working with client
briefs on projects and outsourcing managers to achieve a
seamless level of quality in current, game animations.
Critiquing and using feedback through Syncsketch to
achieve client's desired level of quality.
3D Animator and Rigging Artist
April 10, 2023 - March 29, 2024Animator and rigging artist on Project Exo (Well of
Worlds). Worked from the ground up to create a vertical
slice of a game demo ready to pitch. Creating full range of
animations from locomotion to combat and cutscenes.
Created character ability animations and cutscenes based
off of project briefs and concept art. Worked with
technical lead to implement gameplay and cinematic
blueprints within Unreal Engine’s Sequencer. Maintained
project deadlines and communication through remote
work environment.
3D Animator
May 29, 2024 - October 29, 2024Working on gameplay animations for “Ahoy!”. Creating
realistic and historically accurate animations of real life
sailors of the 19th century. Animating in Blender, and
importing finished animations into Unreal Engine 5.
Working with game director to create animations that
follow fine detailed ship and cannon procedures.
Industry Experience
Media & Entertainment, Gaming
Skills
Experience Level
3D Animation
Expert
Autodesk Maya
Expert
Unreal Engine 4
Expert
Blender
Intermediate
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