Hey I’m Ranlee! I’m a 3D animator and rigging artist. I'm usually working in the Indie scene and can do remote work or in-person within Texas. I've worked with groups making game pitches for publishers in a remote setting in the United States as well as an international game currently with Capstan Games. Working with indies, I've had to wear a lot of different hats so I know my way around animating and rigging in Maya and Blender. I usually post my animations here, but for more of my work check out my portfolio page! _Website not available. Sign in: https://www.twine.net/signup_

AnimKunkel

Hey I’m Ranlee! I’m a 3D animator and rigging artist. I'm usually working in the Indie scene and can do remote work or in-person within Texas. I've worked with groups making game pitches for publishers in a remote setting in the United States as well as an international game currently with Capstan Games. Working with indies, I've had to wear a lot of different hats so I know my way around animating and rigging in Maya and Blender. I usually post my animations here, but for more of my work check out my portfolio page! _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hey I’m Ranlee! I’m a 3D animator and rigging artist. I’m usually working in the Indie scene and can do remote work or in-person within Texas.

I’ve worked with groups making game pitches for publishers in a remote setting in the United States as well as an international game currently with Capstan Games.
Working with indies, I’ve had to wear a lot of different hats so I know my way around animating and rigging in Maya and Blender. I usually post my animations here, but for more of my work check out my portfolio page!

Website not available. Sign in: https://www.twine.net/signup

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Experience Level

3D Animation
Expert
Autodesk Maya
Expert
Unreal Engine 4
Expert
Blender
Intermediate

Education

Add your educational history here.

Qualifications

Production Coordinator
September 14, 2020 - July 16, 2021
Responsible for communicating project goals and deadlines to client and team. Working with schedules for client installations and follow ups. Problem solving client needs and challenges while maintaining quality standard.
Contract 3D Animator
August 16, 2021 - July 29, 2022
Worked remotely on "Slayers for Hire". Involved working closely with other remote animators in a team guided remote environment. Utilized Studio Library and Animbot to transfer animations created for different swappable characters. Resolved technical issues with animations brought into Unity game engine. Created game ready animations with deadline and project standards in mind.
Outsource Animator
November 28, 2022 - February 27, 2023
Creating 3D game ready animations. Working with client briefs on projects and outsourcing managers to achieve a seamless level of quality in current, game animations. Critiquing and using feedback through Syncsketch to achieve client's desired level of quality.
3D Animator and Rigging Artist
April 10, 2023 - March 29, 2024
Animator and rigging artist on Project Exo (Well of Worlds). Worked from the ground up to create a vertical slice of a game demo ready to pitch. Creating full range of animations from locomotion to combat and cutscenes. Created character ability animations and cutscenes based off of project briefs and concept art. Worked with technical lead to implement gameplay and cinematic blueprints within Unreal Engine’s Sequencer. Maintained project deadlines and communication through remote work environment.
3D Animator
May 29, 2024 - October 29, 2024
Working on gameplay animations for “Ahoy!”. Creating realistic and historically accurate animations of real life sailors of the 19th century. Animating in Blender, and importing finished animations into Unreal Engine 5. Working with game director to create animations that follow fine detailed ship and cannon procedures.

Industry Experience

Media & Entertainment, Gaming

Experience Level

3D Animation
Expert
Autodesk Maya
Expert
Unreal Engine 4
Expert
Blender
Intermediate

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