With over 15 years of experience in computer graphics and traditional sculpting, I am a 3D Generalist at KSF Technologies AG, a leading provider of digital solutions for feature films, games, and commercials. I am passionate about creating high-quality 3D assets that bring stories and characters to life, using industry-standard software like Maya, ZBrush, Substance Painter, and Unreal Engine.
My core competencies include 3D modeling and texturing, look development, rendering, animation (non-character), compositing, and dynamic simulation. I have a proven ability to create organic and mechanical models, ranging from stylized and photorealistic creatures, humans, robots, and cartoony characters, to environments, props, and vehicles. I have a keen eye for detail and anatomy, and a solid understanding of lighting, shading, and color theory. I excel in delivering top-notch assets for various projects, collaborating with other artists, developers, and clients, and meeting deadlines and quality standards.
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