I've deep experience in graphic design, technical writing and technical illustration; an interest in sustainable design led to returning to school and entering into the field of architectural design & architectural illustration; I've added Unity development into my mix, to develop a specific set of arch viz tools for VR/AR and realtime explorable environments for my clients. Architectural visualisations, BIM coaching and consulting, illustrations and more; I've also expanded my original technical writing toolset (which was DTP based) to include topic-based, multi-target type authoring using MadCap Flare, and have some DITA and oXygen exposure (though limited) and of course this workflow and data structural concept is easily transferrable to other topic-based authoring tools - Paligo for example. In terms of BIM authoring tools, although I have moderate Revit exposure (and in fact have to a minor extent supported its use in a previous tech writing role with CADDmin Consulting) ArchiCAD is the application with which I'm intimately familiar, and which I consider my one of my main strengths; I've also deep experience with BIMx, some experience with Telka BIMsight, AutoDesk Glue 360, and other BIM integration tools. Amongst my broad set of 3D Generalist tools Modo is by far my favourite, being powerful, fast, artist-friendly and effective; in many way the procedural modeling system there is a direct match for the kinds of parametric modeling I can do in Grasshopper, but more fluent. I'm very comfortable with Modo's various toolsets, from direct modeling through procedural (though still learning a lot there), rigging, animating, materials / shaders, lighting and rendering. Though I know enough Blender to put it in my list, it's not my strength; similarly, though I know just enough Rhino to run Rhino for Grasshopper, I'm no Rhino guru. I've added a range of 3D CADD tools to my skillset whilst working with Lucid and just after, and now consider Plasticity to be one of my go-to tools - right behind Foundry's Modo.

ArchiModo

I've deep experience in graphic design, technical writing and technical illustration; an interest in sustainable design led to returning to school and entering into the field of architectural design & architectural illustration; I've added Unity development into my mix, to develop a specific set of arch viz tools for VR/AR and realtime explorable environments for my clients. Architectural visualisations, BIM coaching and consulting, illustrations and more; I've also expanded my original technical writing toolset (which was DTP based) to include topic-based, multi-target type authoring using MadCap Flare, and have some DITA and oXygen exposure (though limited) and of course this workflow and data structural concept is easily transferrable to other topic-based authoring tools - Paligo for example. In terms of BIM authoring tools, although I have moderate Revit exposure (and in fact have to a minor extent supported its use in a previous tech writing role with CADDmin Consulting) ArchiCAD is the application with which I'm intimately familiar, and which I consider my one of my main strengths; I've also deep experience with BIMx, some experience with Telka BIMsight, AutoDesk Glue 360, and other BIM integration tools. Amongst my broad set of 3D Generalist tools Modo is by far my favourite, being powerful, fast, artist-friendly and effective; in many way the procedural modeling system there is a direct match for the kinds of parametric modeling I can do in Grasshopper, but more fluent. I'm very comfortable with Modo's various toolsets, from direct modeling through procedural (though still learning a lot there), rigging, animating, materials / shaders, lighting and rendering. Though I know enough Blender to put it in my list, it's not my strength; similarly, though I know just enough Rhino to run Rhino for Grasshopper, I'm no Rhino guru. I've added a range of 3D CADD tools to my skillset whilst working with Lucid and just after, and now consider Plasticity to be one of my go-to tools - right behind Foundry's Modo.

Available to hire

I’ve deep experience in graphic design, technical writing and technical illustration; an interest in sustainable design led to returning to school and entering into the field of architectural design & architectural illustration; I’ve added Unity development into my mix, to develop a specific set of arch viz tools for VR/AR and realtime explorable environments for my clients.

Architectural visualisations, BIM coaching and consulting, illustrations and more; I’ve also expanded my original technical writing toolset (which was DTP based) to include topic-based, multi-target type authoring using MadCap Flare, and have some DITA and oXygen exposure (though limited) and of course this workflow and data structural concept is easily transferrable to other topic-based authoring tools - Paligo for example.

In terms of BIM authoring tools, although I have moderate Revit exposure (and in fact have to a minor extent supported its use in a previous tech writing role with CADDmin Consulting) ArchiCAD is the application with which I’m intimately familiar, and which I consider my one of my main strengths; I’ve also deep experience with BIMx, some experience with Telka BIMsight, AutoDesk Glue 360, and other BIM integration tools.

Amongst my broad set of 3D Generalist tools Modo is by far my favourite, being powerful, fast, artist-friendly and effective; in many way the procedural modeling system there is a direct match for the kinds of parametric modeling I can do in Grasshopper, but more fluent. I’m very comfortable with Modo’s various toolsets, from direct modeling through procedural (though still learning a lot there), rigging, animating, materials / shaders, lighting and rendering. Though I know enough Blender to put it in my list, it’s not my strength; similarly, though I know just enough Rhino to run Rhino for Grasshopper, I’m no Rhino guru. I’ve added a range of 3D CADD tools to my skillset whilst working with Lucid and just after, and now consider Plasticity to be one of my go-to tools - right behind Foundry’s Modo.

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Skills

3D
3D Design
Te
Technical Illustration
Mixamo
Lo
Logo
Logic Pro
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Experience Level

3D Design
Expert
Technical Illustration
Expert
Mixamo
Expert
Logo
Expert
Logic Pro
Expert
Infographic
Expert
Icon
Expert
DaVinci Resolve Studio
Expert
Camtasia
Expert
3D Model
Expert
Affinity Designer
Expert
Affinity Photo
Expert
Affinity Publisher
Expert
Illustration
Expert
3D Animation
Expert
Narrative Illustration
Expert
Surface Pattern Design
Expert
Freehand Digital Illustration
Expert
HTML5
Intermediate
Presentation Design
Intermediate
Mix
Intermediate
Instrumental
Intermediate
Branding
Intermediate
Childrens Book Illustration
Intermediate
Motion Graphic
Intermediate
Product Design
Intermediate
Brochure
Intermediate
Editorial Illustration
Intermediate
Spot Illustration
Intermediate
Blender
Beginner
Book Illustration
Beginner
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Education

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Qualifications

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Industry Experience

Manufacturing, Professional Services, Software & Internet, Consumer Goods
    uniE621 Ocean life illustration
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    uniE621 Gummy Mascot for Internal Brand / Morale-Booster
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    uniE621 Electric Farmer / Monk
    Started with a concept sketch I'd made a year previously, and modelled (hard-surface) rigged, set-dressed, set up lighting, animated until I found the pose I wanted, and rendered out several illustrations. Concept Art 3D Modelling 3D Rigging 3D Animation Rendering Sculpting Set Dressing Art Director
    uniE621 Architectural Design R&D: Dynamic Façade Concepts
    Thinking through some dynamic façade concepts for shading systems, and testing how those would in fact work both visually and in terms of optimising the total number of moving parts required for best effect / controllability. designer arch-viz dynamics animation rigging architectural design