_Website not available. Sign in: https://www.twine.net/signup_ I’m a composer, sound designer, and multi-instrumentalist based in Portland, Oregon. With over 15 years of experience in composing and sound design, I’ve had the privilege to work across a wide range of mediums, from films and immersive VR experiences to corporate media. My musical approach blends elements from jazz, classical, electroacoustic, and IDM to craft unique, emotionally resonant soundscapes. Whether it’s creating intricate orchestral scores or edgy, textural compositions, I’m passionate about developing a musical voice that’s as distinct as the project itself. In addition to my work in film, I’ve also contributed to video games and interactive experiences, where I design immersive audio systems and experiences. My technical expertise spans from working with DAWs like Logic and Pro Tools to interactive audio engines like Wwise and FMOD, which are essential in game audio development. I’m eager to bring my skills in both music composition and sound design to new, innovative video game projects that push creative boundaries and immerse players in compelling audio experiences.

Benjamincleek

_Website not available. Sign in: https://www.twine.net/signup_ I’m a composer, sound designer, and multi-instrumentalist based in Portland, Oregon. With over 15 years of experience in composing and sound design, I’ve had the privilege to work across a wide range of mediums, from films and immersive VR experiences to corporate media. My musical approach blends elements from jazz, classical, electroacoustic, and IDM to craft unique, emotionally resonant soundscapes. Whether it’s creating intricate orchestral scores or edgy, textural compositions, I’m passionate about developing a musical voice that’s as distinct as the project itself. In addition to my work in film, I’ve also contributed to video games and interactive experiences, where I design immersive audio systems and experiences. My technical expertise spans from working with DAWs like Logic and Pro Tools to interactive audio engines like Wwise and FMOD, which are essential in game audio development. I’m eager to bring my skills in both music composition and sound design to new, innovative video game projects that push creative boundaries and immerse players in compelling audio experiences.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I’m a composer, sound designer, and multi-instrumentalist based in Portland, Oregon. With over 15 years of experience in composing and sound design, I’ve had the privilege to work across a wide range of mediums, from films and immersive VR experiences to corporate media. My musical approach blends elements from jazz, classical, electroacoustic, and IDM to craft unique, emotionally resonant soundscapes. Whether it’s creating intricate orchestral scores or edgy, textural compositions, I’m passionate about developing a musical voice that’s as distinct as the project itself.

In addition to my work in film, I’ve also contributed to video games and interactive experiences, where I design immersive audio systems and experiences. My technical expertise spans from working with DAWs like Logic and Pro Tools to interactive audio engines like Wwise and FMOD, which are essential in game audio development.

I’m eager to bring my skills in both music composition and sound design to new, innovative video game projects that push creative boundaries and immerse players in compelling audio experiences.

See more

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.