Hello, I'm Bobby. You'll find much more of my work on my portfolio site. ************************************************************ My Portfolio Site: _Website not available. Sign in: https://www.twine.net/signup_ ************************************************************ I specialize in 3D Motion Design. I can take any product and turn it into a photo-real render, indistinguishable from the actual product itself. With that perfected product, take still renders or create full animation pieces. Besides product renders and animations, I also have textured/pbr material creation/UVs/renderings of 12 full automotive interiors for General Motors for use with their Augmented Reality experience on their mobile sites, this included the 2023 Cadillac EV lineup, and the 2023 Cadillac Escalade. Car interiors were something I happened to be obsessed with as a kid, so that was awesome. Whether it be particle simulations, fluid sims, smoke sims, character/mechanical rigging, packaging renders, PBR material creation, music visuals (the list goes on) I'm your guy. I prefer contract work because I love my full-time remote job at Corsair, but I have been working 20-30 hours of W2 contract a week/weekends for Dentsu/General Motors for 18 months and that recently wrapped up, so it's normal for me to be able to take on 20-30 hours a week. Thanks for reading! -------------------------------------------------------------------------------------- TOOLS: Cinema 4D (Redshift/Octane) *Expert Unreal Engine 5 (piping over from Cinema 4D) *Intermediate Houdini *Intermediate 2x NVidia 4090 GPUs (for the largest scene demands) -------------------------------------------------------------------------------------- 3D Motion Designer - CORSAIR (full-time) May 2019 - Current Senior CG Artist (Emerging Technologies) - DENTSU CREATIVE (contract) January 2022 - May 2023 Signals Intelligence Analyst (1N2X1) - U.S. AIR FORCE July 2009 - May 2014

Bobby Emrick

Hello, I'm Bobby. You'll find much more of my work on my portfolio site. ************************************************************ My Portfolio Site: _Website not available. Sign in: https://www.twine.net/signup_ ************************************************************ I specialize in 3D Motion Design. I can take any product and turn it into a photo-real render, indistinguishable from the actual product itself. With that perfected product, take still renders or create full animation pieces. Besides product renders and animations, I also have textured/pbr material creation/UVs/renderings of 12 full automotive interiors for General Motors for use with their Augmented Reality experience on their mobile sites, this included the 2023 Cadillac EV lineup, and the 2023 Cadillac Escalade. Car interiors were something I happened to be obsessed with as a kid, so that was awesome. Whether it be particle simulations, fluid sims, smoke sims, character/mechanical rigging, packaging renders, PBR material creation, music visuals (the list goes on) I'm your guy. I prefer contract work because I love my full-time remote job at Corsair, but I have been working 20-30 hours of W2 contract a week/weekends for Dentsu/General Motors for 18 months and that recently wrapped up, so it's normal for me to be able to take on 20-30 hours a week. Thanks for reading! -------------------------------------------------------------------------------------- TOOLS: Cinema 4D (Redshift/Octane) *Expert Unreal Engine 5 (piping over from Cinema 4D) *Intermediate Houdini *Intermediate 2x NVidia 4090 GPUs (for the largest scene demands) -------------------------------------------------------------------------------------- 3D Motion Designer - CORSAIR (full-time) May 2019 - Current Senior CG Artist (Emerging Technologies) - DENTSU CREATIVE (contract) January 2022 - May 2023 Signals Intelligence Analyst (1N2X1) - U.S. AIR FORCE July 2009 - May 2014

Available to hire

Hello, I’m Bobby. You’ll find much more of my work on my portfolio site.


My Portfolio Site: Website not available. Sign in: https://www.twine.net/signup


I specialize in 3D Motion Design. I can take any product and turn it into a photo-real render, indistinguishable from the actual product itself. With that perfected product, take still renders or create full animation pieces. Besides product renders and animations, I also have textured/pbr material creation/UVs/renderings of 12 full automotive interiors for General Motors for use with their Augmented Reality experience on their mobile sites, this included the 2023 Cadillac EV lineup, and the 2023 Cadillac Escalade. Car interiors were something I happened to be obsessed with as a kid, so that was awesome.

Whether it be particle simulations, fluid sims, smoke sims, character/mechanical rigging, packaging renders, PBR material creation, music visuals (the list goes on) I’m your guy.

I prefer contract work because I love my full-time remote job at Corsair, but I have been working 20-30 hours of W2 contract a week/weekends for Dentsu/General Motors for 18 months and that recently wrapped up, so it’s normal for me to be able to take on 20-30 hours a week.

Thanks for reading!


TOOLS:

Cinema 4D (Redshift/Octane) *Expert
Unreal Engine 5 (piping over from Cinema 4D) *Intermediate
Houdini *Intermediate
2x NVidia 4090 GPUs (for the largest scene demands)


3D Motion Designer - CORSAIR (full-time)
May 2019 - Current

Senior CG Artist (Emerging Technologies) - DENTSU CREATIVE (contract)
January 2022 - May 2023

Signals Intelligence Analyst (1N2X1) - U.S. AIR FORCE
July 2009 - May 2014

See more

Skills

3D
3D Design
3D
3D Animation
3D
3D Model
Da
Data Visualization
Fr
Freelance Gig

Experience Level

3D Design
Expert
3D Animation
Expert
3D Model
Expert
Data Visualization
Intermediate

Language

Education

Bachelor of Arts at University of North Carolina Asheville
August 17, 2015 - May 16, 2019
New Media (3D Animation)

Qualifications

Add your qualifications or awards here.

Industry Experience

Government, Computers & Electronics, Media & Entertainment
    uniE608 Coca-Cola Bytes Corsair/SCUF Gaming Collab
    I was tasked with rendering several of our products in a Coca-Cola Bytes version launch, this included several gaming controllers, a keyboard, headset and mouse pad. I then matched the look and feel of the mousepad artwork and made a 3D scene of the pixel blocks that move and the products switching out etc. (quick turnaround)
    uniE608 Corsair/SCUF Gaming Instinct Controller Release
    Took the product from a CAD file from our engineering team and created all the materials and textures for the product. I create everything 3D related, and then our video editor will cut the video together and add the text overlays and audio. There were thousands of 3D assets created for the launch of this product for all of our platforms and web stores etc., so this is just the product launch video. (more on my portfolio site at https://www.twine.net/signin )
    uniE621 2023 Cadillac Lyriq (Electric Vehicle)
    I took the CAD file that was provided from General Motors, and created all the materials/textures/lighting for the interior. There were a couple color options for the interior, but here is the white version. The final delivery from me was a 8K 360 degree interior render that could be viewed with AR/VR devices as if you were sitting in the driver seat. (hard to show the 360 experience in a single image on here but I have an example on my portfolio site at https://www.twine.net/signin )
    uniE621 1965 Ford Mustang Fastback (for fun)
    Found a pretty good free car model of a mustang and wanted to practice building the taillight textures so that they look realistic as well as other parts of the car.
    uniE621 Ribbon Candy
    A personal project of wanting to figure out how to model the ribbon candy, as well as texture it so it looks like the real thing. Had fun! (see more at my portfolio site at https://www.twine.net/signin )
    uniE621 Gummy Worm Simulation
    I made this for fun. I modeled the worm from scratch, turned it into a soft body animation in Cinema 4D, cloned hundreds of the worms, dropped them into a bowl and then created the gummy subsurface scattering materials in Redshift so that light shined through like it would in the real world. I made a whole collection of candy materials and models from scratch, and they can be viewed on my portfolio site at https://www.twine.net/signin

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