Born 86, Istanbul, studied illustration at MICA, currently set up in London, +15 years in industry along with gallery work.
Primary skills: Illustration, Concept Art/Development, Art Direction, Production Design, traditional painting/sculpting/manufacture.
Confident with: 3D Modeling (Blender, Zbrush), 2D animation (After Effects), Previs, Graphic design/motion graphics.
Working to improve: 3D Animation (Blender, Houdini), Unreal Engine, Unity, CAD, creative coding.
Generalist: Illustration is my core but my biggest strength probably is in versatility. I can adapt to work in practically any style and pipeline. I have worn many hats in my time, and in most cases, I can aid in developing a project at any level in collaboration with all hands involved.
Problem solver: Good at untangling issues; being a generalist comes in handy. The majority of my professional life has been divided between laying the foundations of a project or being called in to put out fires. I prefer to optimize workflows and solve systemic issues early. However, if the deadline demands it I do not shy away from the grind or the crunch.
In it to make good work; and be part of something I can look back on proudly.
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