I am an Animator with expert knowledge of 3D Character/Hard-Surface art. My inspirations are pulled from Comic Books, Movies, and Video Games with my favorite genres being Science Fiction and Fantasy. My greatest thrills in creating are breathing life into characters through acting in animation and visual story telling through details in textures.
My strongest skills are in Animation, 3D modeling, rigging, texturing, and shading. I graduated with honors from Ringling College of Art + Design and received my BFA in Computer Animation as well as selected to be highlighted in the Best of Ringling juried exhibition. I’m well-versed in programs such as Maya, Substance Painter, Nuke, Photoshop, and Premiere, and developing skills in Unreal Engine and Blender.
Currently working as a facial animator for video games, I love what I do and I am so excited to be a part of this inspiring industry!
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