Hello! I’m a versatile creator with a passion for bringing ideas to life. With a background in game design and development, I excel in both solo projects and collaborative teams. Whether it's storyboarding, animating, or illustrating captivating comics and merchandise, I adapt my style to suit your vision, blending semi-realism with cartoonish whimsy. Let’s work together to transform your concepts into stunning visual narratives that resonate and inspire! --- **Employment and project experience** **Freelance and Independent Artist** Remote Work _November 2012 - Present_ **Game Design Developer** Indie _September 2019 - Present_ **Animator and Story Developer** Indie _September 2023 - Present_

Gabrielle

PRO

Hello! I’m a versatile creator with a passion for bringing ideas to life. With a background in game design and development, I excel in both solo projects and collaborative teams. Whether it's storyboarding, animating, or illustrating captivating comics and merchandise, I adapt my style to suit your vision, blending semi-realism with cartoonish whimsy. Let’s work together to transform your concepts into stunning visual narratives that resonate and inspire! --- **Employment and project experience** **Freelance and Independent Artist** Remote Work _November 2012 - Present_ **Game Design Developer** Indie _September 2019 - Present_ **Animator and Story Developer** Indie _September 2023 - Present_

Available to hire

Hello! I’m a versatile creator with a passion for bringing ideas to life. With a background in game design and development, I excel in both solo projects and collaborative teams. Whether it’s storyboarding, animating, or illustrating captivating comics and merchandise, I adapt my style to suit your vision, blending semi-realism with cartoonish whimsy. Let’s work together to transform your concepts into stunning visual narratives that resonate and inspire!


Employment and project experience

Freelance and Independent Artist Remote Work
November 2012 - Present

Game Design Developer Indie
September 2019 - Present

Animator and Story Developer Indie
September 2023 - Present

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Skills

Ar
Artwork
Ga
Game Design
Il
Illustration
Procreate
Po
Poster
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Experience Level

Artwork
Expert
Game Design
Expert
Illustration
Expert
Procreate
Expert
Poster
Expert
Sticker
Expert
Character Design
Expert
Cartoon
Expert
2D Animation
Expert
Unreal Engine 3
Intermediate
Advertising Illustration
Intermediate
Short Film
Intermediate
Blender
Intermediate
Motion Graphic
Intermediate
Script
Beginner
3D Animation
Beginner
3D Model
Beginner
Voiceover
Beginner
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Language

English
Fluent
German
Intermediate
Japanese
Beginner

Education

Game Design and Development at UW-Stout Wisconsin
September 10, 2019 - May 3, 2024

Qualifications

Game Design and Development
September 10, 2019 - May 3, 2024

Industry Experience

Gaming, Media & Entertainment
    uniE621 Epic Wizard Challenge Short Animation
    Animation Production 2024 : Broken Legs Production is a team of 6 passionate student filmmakers. The concept is purposefully multi-media as to include our video production students, 3D focused students, and 2D focused students, giving the project a Gumball-esk feeling. The pitch itself was made in the memory of early 2000 vlogs and echo how over-the-top and ridiculous vloggers can get. Characters include our goofy protagonist Tyler, the short high-energy teen, who is the most enthusiastic about the blog. Then, we have Chet, the low-key and anxious friend who happens to be there and tag long with his bestie, whether he wants to or not. Lastly, we have the chaperon, Grandpappy Grimwar, a chaotic evil tag-along who is suppose to be there to keep the boys out of trouble, but ends up getting them into even deeper trouble than ever before. Our animation production team went through two different drafts of the storyboard to get the composition and timing right. I was given free rein of the complex set-up of the characters running away from the scene of the crime when the cops bust in. Due to the space available in the IRL location we picked, I decided to have the car burst through the wall. Once we settled on which film pitch we would be going with, the first two weeks of this project was spent drafting and cleaning up the script. Simultaneously, the team tried to figure out the style of animation we preferred. This was also a test to see what style everyone could replicate. As the primary 3D character modeler in the group, I was assigned to make a low poly model of Grandpappy and rig it. illustrator
    uniE621 Boogie Beyond VR Game
    Boogie Beyond is a VR comedy-rhythm game my capstone team, Abyssal Inc, made for our year-long Game Design senior project for UW-Stout. You play as a detective investigating the 1988 night club that appeared out of nowhere one day. It has been a hit with the public… so much that everyone who enters is never seen again. You can mingle with the other-worldly crowds and find out who or what is behind this odd night club all while boogie-ing for your life. I was on the level design team from day one with Nick King. We worked on many different iterations of the level and what felt right for the vibe of Club Cosmic. There was a lot of inspiration drawn from 1970’s and 1980’s night clubs. Things shifted greatly once we made a 3D space in Unreal and got to see scale first hand. Overall we wanted the space to feel snug but explorable. There are a lot of crowds, objects, and furniture inhabiting the space to create density. illustrator designer