Hi, My name is Daniel bayat and I'm a 3D character artist and I would like to work on hyper-realistic characters for games or movies, animation, etc. I', eager to learn and develop my skill and looking for an opportunity to start my journey My specific knowledge : +Maya +XGen +Zbrush + Blender +Substance Painter +Marvelous Designer +Marmoset Toolbag

Daniel Bayat

Hi, My name is Daniel bayat and I'm a 3D character artist and I would like to work on hyper-realistic characters for games or movies, animation, etc. I', eager to learn and develop my skill and looking for an opportunity to start my journey My specific knowledge : +Maya +XGen +Zbrush + Blender +Substance Painter +Marvelous Designer +Marmoset Toolbag

Available to hire

Hi, My name is Daniel bayat and I’m a 3D character artist and I would like to work on hyper-realistic characters for games or movies, animation, etc. I’, eager to learn and develop my skill and looking for an opportunity to start my journey
My specific knowledge :
+Maya
+XGen
+Zbrush

  • Blender
    +Substance Painter
    +Marvelous Designer
    +Marmoset Toolbag
See more

Skills

Ch
Character Design
3D
3D Design
3D
3D Model
Ga
Game Design
An
Animation

Experience Level

Character Design
Expert
3D Design
Expert
3D Model
Expert
Game Design
Expert
Animation
Intermediate

Language

English
Advanced
Persian
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 AVATAR
    This character draws inspiration from the Avatar film characters. ZBrush was used for initial shape creation and detailing. Then, using XGen in Maya, the hair and eyebrows were designed. The material for this character was created using polypaint. ZBrush: For sculpting initial forms and details Maya and XGen: For designing hair and eyebrows Arnold renderer Polypaint: For direct color painting on the model
    uniE621 Masaharu Morimoto
    Paraphrase this " Hello! I’m Daniel Bayat, and I’m excited to share my very first hyper-realistic character portrait. I crafted this lifelike face nearly a year ago. The inspiration for creating this character sprang from my profound fascination with Japanese culture and idols. Masaharu Morimoto designer graphicdesigner photo
    uniE621 Create The Wolf Character and Groom it
    Hi everyone, I'm honored to share my latest character design which is focused on grooming techniques and Xgen. It took around 2 weeks for me to groom and add realistic material to it, It was challenging for me and hope eye catching to you! designer graphicdesigner

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