This is a 3D African action-adventure, role-playing game of Dimension 11 Game Studio, currently in development. I handled all the programming of the player, vehicle (a horse), and AI systems, as well as animations in the game. It will be launching on PC, Xbox, and PlayStation.
The game features a main third-person character who explores the game world through level progress and unravels the story as the game progresses. The player utilizes primitive weapons which historically depict the precolonial era in South Western, Nigeria. The player is able to pick up items along the way which will offer more versatility and more interesting gameplay. Gameplay engineers worked to bring the ideas that have been conceptualized for the game to life and create a balanced game world which includes exploration and puzzle solving. The game is estimated on release to have 8+ hours of gameplay.
Lead Responsibilities
Breaking down deliverables for various gameplay system implementations in the game
Design and Implementation of the Player’s Combat System
Design and implementation of some AI combat systems
Design and implementation of UI systems in the game using Unreal Motion…This is a 3D African action-adventure, role-playing game of Dimension 11 Game Studio, currently in development. I handled all the programming of the player, vehicle (a horse), and AI systems, as well as animations in the game. It will be launching on PC, Xbox, and PlayStation.
The game features a main third-person character who explores the game world through level progress and unravels the story as the game progresses. The player utilizes primitive weapons which historically depict the precolonial era in South Western, Nigeria. The player is able to pick up items along the way which will offer more versatility and more interesting gameplay. Gameplay engineers worked to bring the ideas that have been conceptualized for the game to life and create a balanced game world which includes exploration and puzzle solving. The game is estimated on release to have 8+ hours of gameplay.
Lead Responsibilities
Breaking down deliverables for various gameplay system implementations in the game
Design and Implementation of the Player’s Combat System
Design and implementation of some AI combat systems
Design and implementation of UI systems in the game using Unreal Motion Graphics (UMG) tools.
Rapid prototyping during the early phase of development
Cross-Discipline Communication
Technology Design Documentation
Code Review, Debug and Profile
Legends of Orisha while still in development, won an award in the “one to watch” category of the Games Industry Africa Awards (GIAA) 2022.WWWWWWWWThis is a 3D African action-adventure, role-playing game of Dimension 11 Game Studio, currently in development. I handled all the programming of the player, vehicle (a horse), and AI systems, as well as animations in the game. It will be launching on PC, Xbox, and PlayStation.
The game features a main third-person character who explores the game world through level progress and unravels the story as the game progresses. The player utilizes primitive weapons which historically depict the precolonial era in South Western, Nigeria. The player is able to pick up items along the way which will offer more versatility and more interesting gameplay. Gameplay engineers worked to bring the ideas that have been conceptualized for the game to life and create a balanced game world which includes exploration and puzzle solving. The game is estimated on release to have 8+ hours of gameplay.
Lead Responsibilities
Breaking down deliverables for various gameplay system implementations in the game
Design and Implementation of the Player’s Combat System
Design and implementation of some AI combat systems
Design and implementation of UI systems in the game using Unreal Motion Gr…