Twine
Twine

My expertise spans various gameplay engineering disciplines, encompassing AI programming, game systems programming, animation programming, UI programming, network programming, and optimization. Proficient in C++, I

David Olamide

My expertise spans various gameplay engineering disciplines, encompassing AI programming, game systems programming, animation programming, UI programming, network programming, and optimization. Proficient in C++, I thrive on solving intricate problems and exhibit a strong aptitude for rapid learning and seamless teamwork. In various projects, I have successfully utilized sophisticated AI tools such as the Behavior Tree and the State Tree to create believable AI agents tailored to specific gameplay

Available to hire

My expertise spans various gameplay engineering disciplines, encompassing AI programming, game systems programming, animation programming, UI programming, network programming, and optimization. Proficient in C++, I thrive on solving intricate problems and exhibit a strong aptitude for rapid learning and seamless teamwork. In various projects, I have successfully utilized sophisticated AI tools such as the Behavior Tree and the State Tree to create believable AI agents tailored to specific gameplay scenarios.

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Experience Level

Unreal Engine 4
Expert
Blueprints
Expert
C++
Expert
Game Design
Intermediate

Language

English
Advanced

Work Experience

Add your work experience history here.

Education

Bachelor of Computer Engineering at Obafemi Awolowo University
September 2, 2017 - August 17, 2023

Qualifications

IGDA Foundation Scholar
July 8, 2021 - July 8, 2021

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Education
    paper Legends of Orisha: Blood and Water
    This is a 3D African action-adventure, role-playing game of Dimension 11 Game Studio, ​currently in development. I handled all the programming of the player, vehicle (a horse), ​and AI systems, as well as animations in the game. It will be launching on PC, Xbox, and ​PlayStation. The game features a main third-person character who explores the game world through ​level progress and unravels the story as the game progresses. The player utilizes primitive ​weapons which historically depict the precolonial era in South Western, Nigeria. The player ​is able to pick up items along the way which will offer more versatility and more interesting ​gameplay. Gameplay engineers worked to bring the ideas that have been conceptualized ​for the game to life and create a balanced game world which includes exploration and ​puzzle solving. The game is estimated on release to have 8+ hours of gameplay. Lead Responsibilities Breaking down deliverables for various gameplay system implementations in the game Design and Implementation of the Player’s Combat System Design and implementation of some AI combat systems Design and implementation of UI systems in the game using Unreal Motion

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