Experienced freelance artist with a degree background in scenography and computer science. Since 2018, I’ve focused on creating non-existent worlds, utilizing Blender and DAZ software to model, texture, rig, and animate characters and creatures (quatropodes). I’ve worked on CGI props for real footage and VFX projects, including camera tracking and environment modeling. I have also created over 30 Instagram filters using SparkAR.
In my artistic endeavors, I aim to merge utopian ideals with realism, coalescing them into a singular space to construct new worlds and scenes, where I enjoy blending everyday elements with fantastical concepts both visually and conceptually.
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