Fabrizio is classicaly trained in fine arts, illustration and sculpture. He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television. Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan. Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow. Fabrizio found himself working with Neil Blomkamp at Peter Jackson's Wingnut Films as a digital sculptor on "District 9", when the project was still at it's early stage of development sculpting and texturing the main alien using Weta Workshop's concept sketches and clay maquette. He has then worked on other feature films and videogames with companies such as Mirada, Namco, Sony, Konami, Universal Pictures, Weta Workshop, Townshend Productions and more. Fabrizio now opened his first AAA studio "OMNIric Games LTD" developing an AAA next-gen metroidvania game with over 60 professional artists, works as a fulltime freelancer with a broad range of clients, specializing in horror and sci-fi/fantasy films and videogames with over 22 years of experience. His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring.

Fabrizio Bortolussi

Fabrizio is classicaly trained in fine arts, illustration and sculpture. He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television. Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan. Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow. Fabrizio found himself working with Neil Blomkamp at Peter Jackson's Wingnut Films as a digital sculptor on "District 9", when the project was still at it's early stage of development sculpting and texturing the main alien using Weta Workshop's concept sketches and clay maquette. He has then worked on other feature films and videogames with companies such as Mirada, Namco, Sony, Konami, Universal Pictures, Weta Workshop, Townshend Productions and more. Fabrizio now opened his first AAA studio "OMNIric Games LTD" developing an AAA next-gen metroidvania game with over 60 professional artists, works as a fulltime freelancer with a broad range of clients, specializing in horror and sci-fi/fantasy films and videogames with over 22 years of experience. His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring.

Available to hire

Fabrizio is classicaly trained in fine arts, illustration and sculpture.

He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television.

Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan.

Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow.

Fabrizio found himself working with Neil Blomkamp at Peter Jackson’s Wingnut Films as a digital sculptor on “District 9”, when the project was still at it’s early stage of development sculpting and texturing the main alien using Weta Workshop’s concept sketches and clay maquette.

He has then worked on other feature films and videogames with companies such as Mirada, Namco, Sony, Konami, Universal Pictures, Weta Workshop, Townshend Productions and more.
Fabrizio now opened his first AAA studio “OMNIric Games LTD” developing an AAA next-gen metroidvania game with over 60 professional artists, works as a fulltime freelancer with a broad range of clients, specializing in horror and sci-fi/fantasy films and videogames with over 22 years of experience.

His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring.

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Skills

Fa
Fantasy Illustration
ZB
ZBrush
Ta
Tattoo Illustration
Su
Substance Painter
Sp
Spot Illustration
See more

Experience Level

Fantasy Illustration
Expert
ZBrush
Expert
Tattoo Illustration
Expert
Substance Painter
Expert
Spot Illustration
Expert
Procreate
Expert
Narrative Illustration
Expert
Illustration
Expert
Game Design
Expert
3D Model
Expert
Corel Painter
Expert
Charcoal Illustration
Expert
Character Design
Expert
Cartoon
Expert
Book Illustration
Expert
Blender
Expert
Adobe Photoshop
Expert
Acrylic Illustration
Expert
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Language

English
Fluent
Italian
Fluent
Spanish; Castilian
Fluent
Japanese
Fluent

Education

Add your educational history here.

Qualifications

Concept Artist & 3D Artist
September 18, 2013 - September 25, 2013
I designed the creature in the cover of the ESSENCE: Creatures book from Ballistic Publishing

Skills

Fa
Fantasy Illustration
ZB
ZBrush
Ta
Tattoo Illustration
Su
Substance Painter
Sp
Spot Illustration
See more

Experience Level

Fantasy Illustration
Expert
ZBrush
Expert
Tattoo Illustration
Expert
Substance Painter
Expert
Spot Illustration
Expert
Procreate
Expert
Narrative Illustration
Expert
Illustration
Expert
Game Design
Expert
3D Model
Expert
Corel Painter
Expert
Charcoal Illustration
Expert
Character Design
Expert
Cartoon
Expert
Book Illustration
Expert
Blender
Expert
Adobe Photoshop
Expert
Acrylic Illustration
Expert
See more