Have worked for professional game and TV studios for around 6 years, in house and remotely: modelling and texturing 3D environments, props and characters as well as rigging and animating characters. I have worked on six different published games and one children’s TV Show. I work freelance, remotely as a General 3D Artist and Animator. Services including: Hard and Soft Surface Poly Modelling and UV Unwrapping with Autodesk 3DS Max; accurate Solid Mechanical Modelling and Design with Autodesk Fusion 360; Tree and Plant Modelling and Animation with Speed Tree; PBR Texture Painting with Adobe Photoshop, Illustrator and Substance 3D Painter; Scene Building, Scattering, Character rigging, Character and other Animation including Visual Effects (VFX) with Autodesk Maya; Shading and Rendering with Autodesk Maya and Arnold; Video Editing with Adobe Premiere Pro; Compositing, VFX and 2D Graphic Animation with Adobe After Effects.
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