I am a Unity game developer specializing in creating engaging and immersive 2D and 3D games. With four years of experience in the gaming industry, I have honed my skills in developing fighting, shooting, and simulation games. My expertise in integrating ads and leading development teams sets me apart from other developers. I am now seeking opportunities to work as a remote game developer, bringing my extensive experience and passion for game development to new projects. Key Skills and Differentiators Unity Game Development: Proficient in both 2D and 3D game development using Unity. Genre Expertise: Experienced in creating fighting, shooting, and simulation games. Ad Integration: Skilled in integrating ads seamlessly within games. Team Leadership: Proven ability to co-lead development teams, ensuring projects are delivered on time and to the highest quality. Sector Experience: Extensive background working with game development studio. Developer Co-Team Lead Bloom big Studio 2019 - Present At Bloom big Studio, I led the development of multiple successful projects, including high-profile 2D and 3D games. My role involved overseeing the technical aspects of game development, from initial concept through to release, as well as mentoring junior developers and collaborating with cross-functional teams. Contact Information You can reach me at _Email not available. Sign in: https://www.twine.net/signup_ or follow my professional journey on _Website not available. Sign in: https://www.twine.net/signup_ I look forward to discussing how I can contribute to your next game development project.

Hafsa Official

I am a Unity game developer specializing in creating engaging and immersive 2D and 3D games. With four years of experience in the gaming industry, I have honed my skills in developing fighting, shooting, and simulation games. My expertise in integrating ads and leading development teams sets me apart from other developers. I am now seeking opportunities to work as a remote game developer, bringing my extensive experience and passion for game development to new projects. Key Skills and Differentiators Unity Game Development: Proficient in both 2D and 3D game development using Unity. Genre Expertise: Experienced in creating fighting, shooting, and simulation games. Ad Integration: Skilled in integrating ads seamlessly within games. Team Leadership: Proven ability to co-lead development teams, ensuring projects are delivered on time and to the highest quality. Sector Experience: Extensive background working with game development studio. Developer Co-Team Lead Bloom big Studio 2019 - Present At Bloom big Studio, I led the development of multiple successful projects, including high-profile 2D and 3D games. My role involved overseeing the technical aspects of game development, from initial concept through to release, as well as mentoring junior developers and collaborating with cross-functional teams. Contact Information You can reach me at _Email not available. Sign in: https://www.twine.net/signup_ or follow my professional journey on _Website not available. Sign in: https://www.twine.net/signup_ I look forward to discussing how I can contribute to your next game development project.

Available to hire

I am a Unity game developer specializing in creating engaging and immersive 2D and 3D games. With four years of experience in the gaming industry, I have honed my skills in developing fighting, shooting, and simulation games. My expertise in integrating ads and leading development teams sets me apart from other developers. I am now seeking opportunities to work as a remote game developer, bringing my extensive experience and passion for game development to new projects.

Key Skills and Differentiators
Unity Game Development: Proficient in both 2D and 3D game development using Unity.
Genre Expertise: Experienced in creating fighting, shooting, and simulation games.
Ad Integration: Skilled in integrating ads seamlessly within games.
Team Leadership: Proven ability to co-lead development teams, ensuring projects are delivered on time and to the highest quality.
Sector Experience: Extensive background working with game development studio.

Developer Co-Team Lead
Bloom big Studio
2019 - Present

At Bloom big Studio, I led the development of multiple successful projects, including high-profile 2D and 3D games. My role involved overseeing the technical aspects of game development, from initial concept through to release, as well as mentoring junior developers and collaborating with cross-functional teams.

Contact Information
You can reach me at Email not available. Sign in: https://www.twine.net/signup or follow my professional journey on Website not available. Sign in: https://www.twine.net/signup I look forward to discussing how I can contribute to your next game development project.

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Skills

Experience Level

Unity
Expert
UI
Expert
C#
Expert
Unity 3D
Expert
C++
Expert
iOS
Expert
Mixamo
Intermediate

Language

English
Intermediate
Urdu
Fluent

Education

Bachelor of Science, Computer Science at Govt, University of Faisalabad
November 22, 2015 - December 25, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE613 Supermarket Cashier Manager
    Project Overview: Supermarket Game – Shopping Mall is a delightful and engaging mobile game available on the Google Play Store. Designed to provide players with an immersive shopping experience, this game combines elements of strategy, time management, and fun. Players take on the role of a supermarket manager, responsible for running a bustling store, keeping customers happy, and ensuring the shelves are always stocked with a variety of goods. Key Features: Realistic Shopping Experience: Experience the thrill of managing a real supermarket with a wide array of products, from fresh produce to household items. Interactive Gameplay: Engage in a variety of tasks such as stocking shelves, scanning items, and handling cash transactions to keep the store running smoothly. Time Management: Balance your time between different duties to maximize efficiency and keep customers satisfied. Game Mechanics: Inventory Management: Keep track of stock levels and reorder items to ensure the store never runs out of essential products. Customer Satisfaction: Serve customers quickly and efficiently to keep them happy and returning to your store. Cash Handling: Accurately scan items and handle cash transactions to maintain financial accuracy. Upgrades: Invest in store upgrades and new equipment to improve efficiency and attract more customers. Visuals and Sound: Vibrant Graphics: Enjoy colorful and detailed graphics that bring the supermarket environment to life. Engaging Soundtrack: Listen to cheerful and dynamic music that enhances the gaming experience. Target Audience: Supermarket Game – Shopping Mall is perfect for players of all ages who enjoy simulation and management games. It offers a fun and educational experience, teaching valuable skills like organization, time management, and customer service.
    uniE613 Coach Buses Game - 3D Sim
    In developing Highway Bus Simulator, my goal was to create an engaging and realistic bus driving experience for players. Here’s an overview of the development process: Conceptualization and Planning: Conceptualized the game to offer a realistic highway bus driving experience. Planned game mechanics, including driving physics, passenger pick-up and drop-off, and various road scenarios. Development and Programming: Developed the game using Unity to ensure smooth and responsive gameplay. Implemented realistic driving mechanics, including steering, acceleration, braking, and traffic rules. Programmed AI for other vehicles to create a dynamic and challenging driving environment. Developing Highway Bus Simulator by BloomBig Studio In developing Highway Bus Simulator, my goal was to create an engaging and realistic bus driving experience for players. Here’s an overview of the development process: Conceptualization and Planning: Conceptualized the game to offer a realistic highway bus driving experience. Planned game mechanics, including driving physics, passenger pick-up and drop-off, and various road scenarios. Design and Graphics: Created detailed 3D models of buses, highways, and cityscapes. Designed diverse environments, from bustling urban areas to scenic highways, with realistic traffic patterns and weather conditions. Development and Programming: Developed the game using Unity to ensure smooth and responsive gameplay. Implemented realistic driving mechanics, including steering, acceleration, braking, and traffic rules. Programmed AI for other vehicles to create a dynamic and challenging driving environment. Sound and Music: Integrated realistic sound effects for engine noises, traffic sounds, and passenger interactions. Added ambient music to enhance the immersive driving experience. Testing and Quality Assurance: Conducted extensive testing to identify and resolve bugs and performance issues. Optimized the game for performance and compatibility across a wide range of Android devices. User Experience and Interface: Designed an intuitive user interface with clear menus and navigation. Included tutorials and guides to help players learn the game mechanics and improve their driving skills.
    uniE613 Deer Hunt: Animal Hunter Games
    In developing Deer Hunt, my aim was to create an immersive and challenging hunting experience for players. Here’s an overview of the development process: Conceptualization and Planning: Conceptualized the game to provide a realistic deer hunting experience. Planned out the game mechanics, including hunting strategies, weapon choices, and various environments. Development and Programming: Developed the game using Unity, ensuring smooth and responsive gameplay. Implemented AI behavior for deer to simulate realistic movements and reactions. Programmed the shooting mechanics, covering aspects like bullet trajectory, aiming precision, and firing dynamics. Sound and Music: Integrated realistic sound effects for guns, deer calls, and environmental ambiance. Added immersive ambient music to enhance the overall gaming experience. Testing and Quality Assurance: Conducted extensive testing to identify and fix bugs and performance issues. Optimized the game for smooth performance across a variety of Android devices. User Experience and Interface: Designed an intuitive user interface with easy-to-navigate menus. Included tutorials and guides to help players learn the game mechanics and improve their hunting skills.
    uniE613 Duck Shooting Simulator
    In creating Duck Hunting Simulator, I focused on delivering an engaging and realistic hunting experience. The development process involved several key steps: Conceptualization and Design: Defined the game concept, aiming to create a realistic duck hunting simulator. Designed detailed game mechanics and levels to ensure a challenging and immersive experience. Animation: Implemented realistic animations for duck movements and die patterns. Programming and Development: Utilized Unity engine to build the game, ensuring smooth performance across various devices. Coded the game logic, including the shooting mechanics, scoring system, and level progression. Integrated intuitive touch controls for precise aiming and shooting. Sound Design: Added realistic sound effects for gunshots, duck calls, and environmental ambiance to enhance the immersive experience. Testing and Optimization: Conducted extensive testing to identify and fix bugs, ensuring a seamless gameplay experience. Optimized the game for performance and compatibility across multiple Android devices.

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