Hector is a problem solving engineer passionate for 3D graphics and core technologies around them, mixed with a dash of artistic light to have a keen eye for details and aesthetics which has granted him the title of 3D technical artist.
His most valuable strength is commitment. Once a word of getting something done has been spoken, only force majeure circumstances will prevent him from delivering what has been promised. Add to this recipe strong work and personal ethics plus a technical skillset that keeps constantly growing and getting updated and you easily understand numbers like 100% Job Success score, 92% long term clients or 98% of clients who recommend him.
Speaking of technical skills, his power tool: Blender3D, with more than 15 years of experience has become the right arm to provide solutions in multiple areas like web design, product mockups, gaming, technical illustrations etc… And gravitating around it, all the necessary skills to deliver full projects in no time:
-3D modeling (mesh)
-3D rendering
-3D animation
-3D printing analysis
-3D model optimization for web/AR/VR/gaming
-Web/game assets and export. (Unity / Unreal / VBS4, FBX / GLTF / USDZ)
-Threejs model, materials and lighting optimization.
-Unity model, materials, shaders and lighting optimization.
-2D vector illustration (Inkscape)
-2D raster image creation/editing (Gimp)
-GLTF specialist. Khronos extensions including LOD, iridescence and GPU instancing.
-Bethesda Software VBS4 modelling and implementation.
-Blender python scripting
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