Hello Dear, I am a 3D artist, Motion Designer and game developer with a passion for crafting impactful visual experiences. I have a BA degree in Arts from Indira Gandhi National Open University and a diploma in Advance 3D Animation from Reliance Education - VFX and Animation Academy. I also pursuing a Full Stack Game Developer course from Outscal, an EduTech company that focuses on code architecture and game programming patterns. Currently, I work as a 3D Motion Designer at Mouse & Cheese, a creative agency that specializes in branding and storytelling. I use my expertise in 2D and 3D animation, video editing, and special effects to create dynamic and engaging narratives that enhance brand identity and communicate effectively with audiences. Previously, I worked as a full stack game developer at Outscal, where I learned new things and improved my existing skillset in game design, development, and deployment. I also have more than three years of experience as a freelance artist, working on various projects in education, advertising, and IT sectors. Some of my core competencies include hard surface modeling, texturing, UV mapping, social media marketing, and virtual assistance. I am proficient in many software tools, such as Unity, Blender, Adobe After Effects, and Microsoft Office suite. Beyond technical proficiency, my strength lies in understanding client visions, fostering collaborative environments, and consistently exceeding expectations. I am always eager to learn new skills and explore new challenges in the field of motion design, 3D art, and game development.

Hello Dear, I am a 3D artist, Motion Designer and game developer with a passion for crafting impactful visual experiences. I have a BA degree in Arts from Indira Gandhi National Open University and a diploma in Advance 3D Animation from Reliance Education - VFX and Animation Academy. I also pursuing a Full Stack Game Developer course from Outscal, an EduTech company that focuses on code architecture and game programming patterns. Currently, I work as a 3D Motion Designer at Mouse & Cheese, a creative agency that specializes in branding and storytelling. I use my expertise in 2D and 3D animation, video editing, and special effects to create dynamic and engaging narratives that enhance brand identity and communicate effectively with audiences. Previously, I worked as a full stack game developer at Outscal, where I learned new things and improved my existing skillset in game design, development, and deployment. I also have more than three years of experience as a freelance artist, working on various projects in education, advertising, and IT sectors. Some of my core competencies include hard surface modeling, texturing, UV mapping, social media marketing, and virtual assistance. I am proficient in many software tools, such as Unity, Blender, Adobe After Effects, and Microsoft Office suite. Beyond technical proficiency, my strength lies in understanding client visions, fostering collaborative environments, and consistently exceeding expectations. I am always eager to learn new skills and explore new challenges in the field of motion design, 3D art, and game development.

Available to hire

Hello Dear,

I am a 3D artist, Motion Designer and game developer with a passion for crafting impactful visual experiences. I have a BA degree in Arts from Indira Gandhi National Open University and a diploma in Advance 3D Animation from Reliance Education - VFX and Animation Academy. I also pursuing a Full Stack Game Developer course from Outscal, an EduTech company that focuses on code architecture and game programming patterns.

Currently, I work as a 3D Motion Designer at Mouse & Cheese, a creative agency that specializes in branding and storytelling. I use my expertise in 2D and 3D animation, video editing, and special effects to create dynamic and engaging narratives that enhance brand identity and communicate effectively with audiences. Previously, I worked as a full stack game developer at Outscal, where I learned new things and improved my existing skillset in game design, development, and deployment. I also have more than three years of experience as a freelance artist, working on various projects in education, advertising, and IT sectors.

Some of my core competencies include hard surface modeling, texturing, UV mapping, social media marketing, and virtual assistance. I am proficient in many software tools, such as Unity, Blender, Adobe After Effects, and Microsoft Office suite. Beyond technical proficiency, my strength lies in understanding client visions, fostering collaborative environments, and consistently exceeding expectations. I am always eager to learn new skills and explore new challenges in the field of motion design, 3D art, and game development.

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