I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website:
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Relevant Experience:
IndieCade – Game Design Intern
I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually.
The DePaulia – Contributing Writer
I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.
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