I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website: _Website not available. Sign in: https://www.twine.net/signup_ Relevant Experience: IndieCade – Game Design Intern I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually. The DePaulia – Contributing Writer I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

Jason Fennell

I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website: _Website not available. Sign in: https://www.twine.net/signup_ Relevant Experience: IndieCade – Game Design Intern I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually. The DePaulia – Contributing Writer I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

Available to hire

I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website:

Website not available. Sign in: https://www.twine.net/signup

Relevant Experience:
IndieCade – Game Design Intern
I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually.

The DePaulia – Contributing Writer
I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

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Skills

Unity
Ga
Game Design
C#
Sc
Script
Mi
Microsoft Word
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Experience Level

Unity
Expert
Game Design
Expert
C#
Expert
Script
Expert
Microsoft Word
Expert
Unreal Engine 4
Expert
Email Design
Expert
Freelance Gig
Expert
Unity 3D
Expert
Microsoft Office
Intermediate
Microsoft Powerpoint
Intermediate
Microsoft Excel
Intermediate
YouTube
Intermediate
WiX
Intermediate
JavaScript
Intermediate
Canva
Intermediate
Adobe Illustrator
Intermediate
Voiceover
Beginner
Autodesk Maya
Beginner
Animation
Beginner
3D Animation
Beginner
3D Model
Beginner
Pro Tools
Beginner
2D Animation
Beginner
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Education

Bachelor of Science at DePaul University
September 7, 2021 - March 28, 2025

Qualifications

Honor for Creativity
June 19, 2024 - June 21, 2024
My team won the Honor of Creativity at the 2nd Annual Trident x DePaul Game Jam, which was a collaboration between Trident College in Nagoya, Japan and DePaul University in Chicago, USA. At the beginning of the jam's 48 hour run, participants were split into groups, each of which had five Japanese students and two American. Creating a game under a strict time limit while also overcoming a significant language barrier was an incredibly unique experience. After presenting our game in front of the Trident College upperclassmen and professors, my group was honored with one of the two awards given out at the jam.

Industry Experience

Gaming, Media & Entertainment, Retail
    uniE621 T0-B1 Through Time
    Created for my Senior Capstone project, T0-B1 Through Time is an action game in which T0-B1 (Toby) the robot must jump between different eras to stop a cult of librarians from resurrecting their ancient god and shattering the intelligibility of linear time. In addition to writing and creating a majority of the cutscenes in the game, I also designed the first level, which is set in an abandoned subway station based on Chicago's Red Line. You can watch the trailer here: https://www.youtube.com/watch?v=O2XVM69Z8LI
    uniE621 Solarus
    Solarus is a narrative-heavy platformer in which Marl the lizard sets out on a quest to protect his planet from an oncoming meteorite. As the player travels through several different biomes, they will encounter NPCs, learn more about the game's lore, and begin to question their own motivations. When Marl reaches the end of the game, he is faced with a choice of apocalytic consequences: Should he save the world that lied to him about everything or let the meteorite burn it all down as an act of passive retribution? You can play the game here: https://www.twine.net/signin
    uniE621 Climate Cleaner
    Climate Cleaner is a frenetic action game that sees protagonist Dr. Terra taking on huge hordes of sentient greenhouse gases in the post-apocalyptic city Industria. As the lead programmer, I created a highly modular infrastructure which allowed for levels to have randomly-generated elements (position of obstacles, enemy spawn locations, etc.) while still letting designers adjust important parameters (time limit, arena size, etc.). Climate Cleaner was created during my internship with IndieCade for their annual Climate Game Jam. It was the first time that I had worked with a completely remote development team, which was a challenging but valuable experience. In addition to conceptualizing, programming, and bugtesting mechanics for my group's game, I also ​gave meaningful feedback to other development teams as part of my internship. You can play the game here: https://www.twine.net/signin
    uniE621 Invertigo
    Invertigo is a physics-based, 3D puzzler that lets the player change the direction of gravity. Working as part of a team, I created a playtesting methodology which included interview questions and a light script that left room for spontaneous conversation about the game's flaws and strengths. We conducted playtests over the span of a few weeks, seeking out a diverse group of playtesters with varying levels of video game experience. Then, we compiled the data from the playtests into an easily-digestible report which the developers used to improve Invertigo and get a better sense of direction for future development. You can see the game's Steam page here: https://store.steampowered.com/app/1659520/Invertigo/ Or watch the trailer here: https://www.youtube.com/watch?v=0lGBkrZaESc
    uniE621 The Wandering Caveman
    The Wandering Caveman is a cute, humorous Bitsy game about prehistoric creatures. I have extensive experience in Bitsy, having made everything from murder mysteries to deconstructed dating simulators. Working within the engine's strict limitations is a great way to become better at pixel art and game writing because it forces designers to make the most of scant resources. In this particular game, you control Gruggle the caveman in his quest to find some semblance of meaning in his lazy, lollygagging life. You can play the game here: https://www.twine.net/signin

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