I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website: _Website not available. Sign in: https://www.twine.net/signup_ Relevant Experience: IndieCade – Game Design Intern I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually. The DePaulia – Contributing Writer I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

Jason Fennell

I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website: _Website not available. Sign in: https://www.twine.net/signup_ Relevant Experience: IndieCade – Game Design Intern I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually. The DePaulia – Contributing Writer I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

Available to hire

I am a graduating game design student with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website:

Website not available. Sign in: https://www.twine.net/signup

Relevant Experience:
IndieCade – Game Design Intern
I worked remotely with a team of developers to create a frenetic action game about greenhouse gases. As the lead programmer of my team, I wrote a large majority of the code and implemented a modular infrastructure which allowed for levels to have randomly-generated elements while still letting designers adjust important parameters manually.

The DePaulia – Contributing Writer
I review recent video game releases for the Arts & Life section of a newspaper and stay up-to-date on all the latest developments in the games industry. In the past, I have also conducted interviews with well-known and successful game developers such as Dan Salvato.

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Skills

Ga
Game Design
Unity
C#
Sc
Script
Mi
Microsoft Word
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Experience Level

Game Design
Expert
Unity
Expert
C#
Expert
Script
Expert
Microsoft Word
Expert
Microsoft Powerpoint
Expert
Microsoft Excel
Expert
Microsoft Office
Expert
Unreal Engine 4
Expert
Email Design
Expert
Freelance Gig
Expert
Unity 3D
Expert
YouTube
Intermediate
WiX
Intermediate
JavaScript
Intermediate
Canva
Intermediate
Adobe Illustrator
Intermediate
Voiceover
Beginner
Autodesk Maya
Beginner
Animation
Beginner
3D Animation
Beginner
3D Model
Beginner
Pro Tools
Beginner
2D Animation
Beginner
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Education

Bachelor of Science at DePaul University
September 7, 2021 - March 28, 2025

Qualifications

Honor for Creativity
June 19, 2024 - June 21, 2024
My team won the Honor of Creativity at the 2nd Annual Trident x DePaul Game Jam, which was a collaboration between Trident College in Nagoya, Japan and DePaul University in Chicago, USA. At the beginning of the jam's 48 hour run, participants were split into groups, each of which had five Japanese students and two American. Creating a game under a strict time limit while also overcoming a significant language barrier was an incredibly unique experience. After presenting our game in front of the Trident College upperclassmen and professors, my group was honored with one of the two awards given out at the jam.

Industry Experience

Gaming, Media & Entertainment, Retail
    uniE613 Bratricide
    Bratricide is a simple but addictive arcade-style game in which the player has to protect an ant colony from a bratty little kid with a magnifying glass. There are three levels, each with different challenges, as well as a highscore-based Endless Mode. I am currently working with a game composer to add music to Bratricide, which has given me insight into yet another aspect of game development.

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