I am Jennyfer Mariana Rincon, a 3D animator with experience in animated series and animation for video games. I have a background of 4 years in the field, during which I've also gained knowledge in rigging, implementation, character animation, and mocap cleanup. I have a strong affinity for animation and rigging because they allow me to breathe life, personality, and strength into characters that will be enjoyed by various groups of people. I see animation as a way to share a part of myself with those who want to clear their minds and discover themselves through the use of video games or series to enhance their lives. Experience: 3D GAMEPLAY ANIMATOR Timba Games, Medellín, Colombia – (Feb 2022 - Aug 2023) Remote - Creating cyclical 3D animations for games, featuring both bipedal and quadrupedal characters along with props, with a strong focus on appeal and exageration during gameplay and combat scenes. - Clean Up: Refining 3D animations in Maya by using mocap data to ensure smoothness and intenction the action, editing errors such as pops, and enhancing action poses for a more fluid and polished result. - Integrating 3D characters with animations in Unity and utilizing GitHub for the process. - Rendering shots of the 3D gameplay animations. Factory Interactive Media SAS. *Nariño, Colombia – (Jun 2021) Freelance - Producing a 3D character animation featuring a 13-second sequence depicting two capybara quadrupeds, running at a frame rate of 30 frames per second (fps). This animation was specifically crafted for an augmented reality presentation held at Corferias. 3D CHARACTER ANIMATOR Tekefingers. Barcelona, Catalunya – (Aug 2021 - Feb 2022) Freelance - Creating a 3D character animation for advertising, encompassing all stages of production including layout, blocking, polishing, and rendering. Insert Coin Animation Studio *Bogotá, Colombia – (May 2019 - May 2021) On Site - Layout of scenes involving camera placement and assembly within the Maya file. - Execution of blocking, polishing, and refinement in accordance with the animatic provided by the client. - Both organic and inorganic animation styles were explored and developed.

Jennyfer Mariana

I am Jennyfer Mariana Rincon, a 3D animator with experience in animated series and animation for video games. I have a background of 4 years in the field, during which I've also gained knowledge in rigging, implementation, character animation, and mocap cleanup. I have a strong affinity for animation and rigging because they allow me to breathe life, personality, and strength into characters that will be enjoyed by various groups of people. I see animation as a way to share a part of myself with those who want to clear their minds and discover themselves through the use of video games or series to enhance their lives. Experience: 3D GAMEPLAY ANIMATOR Timba Games, Medellín, Colombia – (Feb 2022 - Aug 2023) Remote - Creating cyclical 3D animations for games, featuring both bipedal and quadrupedal characters along with props, with a strong focus on appeal and exageration during gameplay and combat scenes. - Clean Up: Refining 3D animations in Maya by using mocap data to ensure smoothness and intenction the action, editing errors such as pops, and enhancing action poses for a more fluid and polished result. - Integrating 3D characters with animations in Unity and utilizing GitHub for the process. - Rendering shots of the 3D gameplay animations. Factory Interactive Media SAS. *Nariño, Colombia – (Jun 2021) Freelance - Producing a 3D character animation featuring a 13-second sequence depicting two capybara quadrupeds, running at a frame rate of 30 frames per second (fps). This animation was specifically crafted for an augmented reality presentation held at Corferias. 3D CHARACTER ANIMATOR Tekefingers. Barcelona, Catalunya – (Aug 2021 - Feb 2022) Freelance - Creating a 3D character animation for advertising, encompassing all stages of production including layout, blocking, polishing, and rendering. Insert Coin Animation Studio *Bogotá, Colombia – (May 2019 - May 2021) On Site - Layout of scenes involving camera placement and assembly within the Maya file. - Execution of blocking, polishing, and refinement in accordance with the animatic provided by the client. - Both organic and inorganic animation styles were explored and developed.

Available to hire

I am Jennyfer Mariana Rincon, a 3D animator with experience in animated series and animation for video games. I have a background of 4 years in the field, during which I’ve also gained knowledge in rigging, implementation, character animation, and mocap cleanup.

I have a strong affinity for animation and rigging because they allow me to breathe life, personality, and strength into characters that will be enjoyed by various groups of people. I see animation as a way to share a part of myself with those who want to clear their minds and discover themselves through the use of video games or series to enhance their lives.

Experience:

3D GAMEPLAY ANIMATOR

Timba Games, Medellín, Colombia – (Feb 2022 - Aug 2023) Remote

  • Creating cyclical 3D animations for games, featuring both bipedal and quadrupedal characters along with props, with a strong focus on appeal and exageration during gameplay and combat scenes.
  • Clean Up: Refining 3D animations in Maya by using mocap data to ensure smoothness and intenction the action, editing errors such as pops, and enhancing action poses for a more fluid and polished result.
  • Integrating 3D characters with animations in Unity and utilizing GitHub for the process.
  • Rendering shots of the 3D gameplay animations.

Factory Interactive Media SAS. *Nariño, Colombia – (Jun 2021) Freelance

  • Producing a 3D character animation featuring a 13-second sequence depicting two capybara quadrupeds, running at a frame rate of 30 frames per second (fps). This animation was specifically crafted for an augmented reality presentation held at Corferias.

3D CHARACTER ANIMATOR

Tekefingers. Barcelona, Catalunya – (Aug 2021 - Feb 2022) Freelance

  • Creating a 3D character animation for advertising, encompassing all stages of production including layout, blocking, polishing, and rendering.

Insert Coin Animation Studio *Bogotá, Colombia – (May 2019 - May 2021) On Site

  • Layout of scenes involving camera placement and assembly within the Maya file.
  • Execution of blocking, polishing, and refinement in accordance with the animatic provided by the client.
  • Both organic and inorganic animation styles were explored and developed.
See more

Skills

3D
3D Animation
Fr
Freelance Gig

Experience Level

3D Animation
Intermediate
Freelance Gig
Beginner

Language

Spanish; Castilian
Fluent
English
Intermediate

Education

Bachelor's degree digital arts engineer with emphasis on video games at Corporacion Escuela de Artes y Letras
April 20, 2020
I have knowledge in basic programming, 3D modeling, 3D animation, 2D animation, 3D rigging, 3D rendering and illumination, graphic composition, drawing, and game development. I specialize in creating games across various platforms, including random platformers and first-person games, and I'm proficient in implementing AI in games using the Unity game engine

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE608 3D Gameplay Animation in TimbaGames
    3DAnimator Gameplay Animation Integration Maya Blender

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