I am Jennyfer Mariana Rincon, a 3D animator with experience in animated series and animation for video games. I have a background of 4 years in the field, during which I’ve also gained knowledge in rigging, implementation, character animation, and mocap cleanup.
I have a strong affinity for animation and rigging because they allow me to breathe life, personality, and strength into characters that will be enjoyed by various groups of people. I see animation as a way to share a part of myself with those who want to clear their minds and discover themselves through the use of video games or series to enhance their lives.
Experience:
3D GAMEPLAY ANIMATOR
Timba Games, Medellín, Colombia – (Feb 2022 - Aug 2023) Remote
- Creating cyclical 3D animations for games, featuring both bipedal and quadrupedal characters along with props, with a strong focus on appeal and exageration during gameplay and combat scenes.
- Clean Up: Refining 3D animations in Maya by using mocap data to ensure smoothness and intenction the action, editing errors such as pops, and enhancing action poses for a more fluid and polished result.
- Integrating 3D characters with animations in Unity and utilizing GitHub for the process.
- Rendering shots of the 3D gameplay animations.
Factory Interactive Media SAS. *Nariño, Colombia – (Jun 2021) Freelance
- Producing a 3D character animation featuring a 13-second sequence depicting two capybara quadrupeds, running at a frame rate of 30 frames per second (fps). This animation was specifically crafted for an augmented reality presentation held at Corferias.
3D CHARACTER ANIMATOR
Tekefingers. Barcelona, Catalunya – (Aug 2021 - Feb 2022) Freelance
- Creating a 3D character animation for advertising, encompassing all stages of production including layout, blocking, polishing, and rendering.
Insert Coin Animation Studio *Bogotá, Colombia – (May 2019 - May 2021) On Site
- Layout of scenes involving camera placement and assembly within the Maya file.
- Execution of blocking, polishing, and refinement in accordance with the animatic provided by the client.
- Both organic and inorganic animation styles were explored and developed.
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