Experienced Audio Generalist, Media Composer & Audio Programmer for Videogames See jeremybridlemusic.com for credits and to listen to samples. Jeremy Bridle is a composer, sound designer and audio programmer based near Portsmouth, England. A versatile audio generalist, he creates compelling sound worlds to award-winning productions from studios such as THETHREELANCERS, SETFilms, and Aurora Games Studios. Since graduating from the University of Hertfordshire’s industry-recognized program for film and games composition in 2019, he has embraced the life of the modern digital audio specialist - working in all aspects of soundtrack creation from music composition, sound design and audio production to MIDI VST programming, non-linear audio and videogame implementation in-engine and with middleware. A saxophonist by training, he combines an eclectic background in big band jazz and orchestral music with analog and digital technology, always looking for innovative and exciting ways to use music and sound to tell compelling stories.

Jeremy Bridle

Experienced Audio Generalist, Media Composer & Audio Programmer for Videogames See jeremybridlemusic.com for credits and to listen to samples. Jeremy Bridle is a composer, sound designer and audio programmer based near Portsmouth, England. A versatile audio generalist, he creates compelling sound worlds to award-winning productions from studios such as THETHREELANCERS, SETFilms, and Aurora Games Studios. Since graduating from the University of Hertfordshire’s industry-recognized program for film and games composition in 2019, he has embraced the life of the modern digital audio specialist - working in all aspects of soundtrack creation from music composition, sound design and audio production to MIDI VST programming, non-linear audio and videogame implementation in-engine and with middleware. A saxophonist by training, he combines an eclectic background in big band jazz and orchestral music with analog and digital technology, always looking for innovative and exciting ways to use music and sound to tell compelling stories.

Available to hire

Experienced Audio Generalist, Media Composer & Audio Programmer for Videogames
See jeremybridlemusic.com for credits and to listen to samples.

Jeremy Bridle is a composer, sound designer and audio programmer based near Portsmouth, England. A versatile audio generalist, he creates compelling sound worlds to award-winning productions from studios such as THETHREELANCERS, SETFilms, and Aurora Games Studios.

Since graduating from the University of Hertfordshire’s industry-recognized program for film and games composition in 2019, he has embraced the life of the modern digital audio specialist - working in all aspects of soundtrack creation from music composition, sound design and audio production to MIDI VST programming, non-linear audio and videogame implementation in-engine and with middleware.

A saxophonist by training, he combines an eclectic background in big band jazz and orchestral music with analog and digital technology, always looking for innovative and exciting ways to use music and sound to tell compelling stories.

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Skills

Logic Pro
Mi
Mix
Pro Tools
So
Soundtrack
Steinberg Cubase
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Experience Level

Logic Pro
Expert
Mix
Expert
Pro Tools
Expert
Soundtrack
Expert
Steinberg Cubase
Expert
Game Design
Expert
Instrumental
Expert
Music Theory
Expert
Short Film
Expert
Video Advert
Expert
Jingle
Intermediate
Music Video
Intermediate
Sibelius
Intermediate
Voiceover
Intermediate
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Language

English
Fluent

Education

BSC Music Composition and Technology at University of Hertfordshire
September 9, 2016 - September 9, 2019

Qualifications

Game Audio 301: Sound and Music Implementation in using Wwise
September 5, 2022 - September 25, 2022

Industry Experience

Media & Entertainment, Computers & Electronics, Software & Internet
    uniE613 Audio Designer - Aurora Games Studios
    Using cutting-edge tools such as Wwise and Unreal Metasounds to construct audio environments that suspense disbelief and deliver crucial information to the player, creating truly memorable non-linear storytelling experiences. Making overarching creative and technical decisions about the game's audio goals, non-linear systems design, content and sound mix, interfacing with other heads of departments to maintain a cohesive vision for the production.
    uniE613 Audio Generalist for SETFILMS
    SETFILMS Remote Audio Post Production, Music Composition, Sound Design. Providing complete pipeline audio post production including set capture cleanup and processing, ADR processing, additional foley, ambience and sonic world-building, music score composition and creation, overall mixing and mastering for different distribution options.
    uniE613 Regular Composer For THETHREELANCERS
    Working with different directors on a range of media and styles; assessing and understanding the needs of each product, interpreting producers requirement and vision to suggest bespoke audio options, articulate them clearly to those of a non-audio background and making them a reality through music composition, sound design and audio production.
    uniE613 Freelance Media Composer and Audio Designer
    Versatile composer and audio designer, looking for innovative and exciting ways to use music & sound to tell compelling stories. *Bespoke music composition and sound design *Non-linear music and audio soundscape design *In-engine implementation in Unity, Unreal, Wwise, Fmod *Audio production in Protools, Logic, Cubase, Reaper *Fast and efficient midi processing; high-quality midi mockups *Studio, home and external audio capture *Sampling, custom VST creation in EXS and Kontakt *VST template setup and premixing *Score and session preparation in Sibelius, Dorico *Project data handling and security