Twine
Twine

With over 17 years of Game Design experience specializing in Level Design, Content Design, and Systems Design, I have had the privilege of contributing to notable projects such as H1Z1, Planetside 2, Vanguard: Saga of Heroes,

Leonard Gullo II

PRO

With over 17 years of Game Design experience specializing in Level Design, Content Design, and Systems Design, I have had the privilege of contributing to notable projects such as H1Z1, Planetside 2, Vanguard: Saga of Heroes, EverQuest 1 & 2, and most recently, serving as a Lead Designer at HiDef Inc. Now, I am available for freelance work. In addition to my extensive Game Design experience, I also have proficiency in animation, which complements my skill set. Whether you require detailed game design

Available to hire

With over 17 years of Game Design experience specializing in Level Design, Content Design, and Systems Design, I have had the privilege of contributing to notable projects such as H1Z1, Planetside 2, Vanguard: Saga of Heroes, EverQuest 1 & 2, and most recently, serving as a Lead Designer at HiDef Inc. Now, I am available for freelance work.

In addition to my extensive Game Design experience, I also have proficiency in animation, which complements my skill set. Whether you require detailed game design documents, precise data implementation, captivating animation sequences, or assistance in crafting engaging gameplay mechanics, my expertise enables me to deliver exceptional results across various aspects of game development.

As an enthusiastic gamer, I am deeply committed to creating immersive and enjoyable experiences. My dedication to excellence, combined with my passion for movies and games, serves as a driving force in delivering intuitive and captivating content for every project I undertake.

I eagerly anticipate the opportunity to collaborate with you and bring your creative vision to fruition.

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Skills

Ga
Game Design
Unity
Ji
Jira
Blender
3D
3D Animation
An
Animation
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Experience Level

Game Design
Expert
Unity
Intermediate
Jira
Intermediate
Blender
Intermediate
3D Animation
Intermediate
Animation
Intermediate
Unreal Engine 3
Intermediate
Figma
Beginner
3D Model
Beginner

Language

English
Fluent

Education

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Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE613 Unannounced Titles for Protagonist Games and HiDef Inc.
    I served as a member of a prototype team entrusted with the exploration of diverse game designs, encompassing genres such as dance, collectible card games (CCG), turn-based tactics (TBT), and rhythm games. Throughout this role, I engaged in collaborative efforts across multiple disciplines to prototype pioneering concepts and systems tailored for prominent platforms utilizing the Unity engine. Additionally, I assumed responsibility for designing and documenting the Game Design Document (GDD), encompassing essential elements such as features, monetization strategies, player progression, and user retention techniques. Collaborated across disciplines to prototype innovative game concepts and systems for PC, Console, and Mobile platforms using the Unity engine. Led the design and execution of systems across diverse genres, including rhythm games and groundbreaking concepts. Created comprehensive high-level and low-level game design documentation outlining core mechanics, gameplay elements, progression systems, retention features, and in-app purchases (IAP). Utilized Figma for flowcharts and storyboarding to visualize and communicate design
    uniE621 H1Z1; H1Z1: King of the Kill; H1Z1: Just Survive
    H1Z1 emerged as a groundbreaking massively multiplayer zombie survival game set in a post-apocalyptic rendition of the USA. Drawing inspiration from renowned titles like DayZ and Rust, H1Z1 ingeniously combined the best elements of both, crafting an immersive experience unlike any other.
    uniE621 Planetside 2
    Planetside 2 stands as a pioneering free-to-play futuristic massively multiplayer online first-person shooter renowned for its large-scale combined-arms combat on expansive maps. Notably, it holds the prestigious Guinness World Record for 'Most players in an online FPS battle.' In my role as Lead
    uniE621 Vanguard: Saga of Heroes
    Vanguard: Saga of Heroes was a groundbreaking MMORPG that captivated players with its vast, immersive world. Set in a rich traditional fantasy realm, it stood as a pinnacle in the realm of free-to-play online gaming. I was brought onto the Vanguard team by the late Brad McQuaid, the visionary
    uniE621 EverQuest II: Sentinel's Fate
    I played a pivotal role in developing select quest lines as part of the Golden Path initiative within the Everquest II expansion, Sentinels Fate. This involved crafting engaging and immersive quests designed to guide solo players towards reaching maximum level while delving deeper into the game's rich
    uniE621 EverQuest: The Broken Mirror
    EverQuest: The Broken Mirror was an expansion to the ground-breaking MMORPG that was released in 1999. I joined the team for a brief stint to help out with itemization for this expansion.

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