I am a 3D animator specialising in character and creature animation, skilled in Autodesk Maya with expertise in rigging, and animating. My love for games and passion for bringing digital characters to life drive me to continually push the boundaries of creative visual storytelling. Developed skills in realistic creature animation by handling production-like shots from reference approval to final polish. Selected and analysed dynamic references for natural movements such as walking, running, and sitting. Focused on capturing and animating the essence of creature behaviour, ensuring realism across all angles, not just for the camera. Gained experience in camera animation to enhance shot realism. Honed weight shift accuracy and believable movements through comprehensive polishing techniques. Learned and applied efficient workflow and polishing methods for high-quality animation.
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