I am a 3D animator specialising in character and creature animation, skilled in Autodesk Maya with expertise in rigging, and animating. My love for games and passion for bringing digital characters to life drive me to continually push the boundaries of creative visual storytelling. Developed skills in realistic creature animation by handling production-like shots from reference approval to final polish. Selected and analysed dynamic references for natural movements such as walking, running, and sitting. Focused on capturing and animating the essence of creature behaviour, ensuring realism across all angles, not just for the camera. Gained experience in camera animation to enhance shot realism. Honed weight shift accuracy and believable movements through comprehensive polishing techniques. Learned and applied efficient workflow and polishing methods for high-quality animation.

Ketan Lanke

I am a 3D animator specialising in character and creature animation, skilled in Autodesk Maya with expertise in rigging, and animating. My love for games and passion for bringing digital characters to life drive me to continually push the boundaries of creative visual storytelling. Developed skills in realistic creature animation by handling production-like shots from reference approval to final polish. Selected and analysed dynamic references for natural movements such as walking, running, and sitting. Focused on capturing and animating the essence of creature behaviour, ensuring realism across all angles, not just for the camera. Gained experience in camera animation to enhance shot realism. Honed weight shift accuracy and believable movements through comprehensive polishing techniques. Learned and applied efficient workflow and polishing methods for high-quality animation.

Available to hire

I am a 3D animator specialising in character and creature animation, skilled in Autodesk Maya with expertise in rigging, and animating. My love for games and passion for bringing digital characters to life drive me to continually push the boundaries of creative visual storytelling. Developed skills in realistic creature animation by handling production-like shots from reference approval to final polish. Selected and analysed dynamic references for natural movements such as walking, running, and sitting. Focused on capturing and animating the essence of creature behaviour, ensuring realism across all angles, not just for the camera. Gained experience in camera animation to enhance shot realism. Honed weight shift accuracy and believable movements through comprehensive polishing techniques. Learned and applied efficient workflow and polishing methods for high-quality animation.

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Experience Level

3D Animation
Expert
Autodesk Maya
Expert
Adobe Photoshop
Intermediate
Adobe Premiere Pro
Intermediate

Language

English
Fluent
Hindi
Fluent

Education

Bachelor of Arts (Hons) in Animation at University of Derby
September 20, 2019 - July 13, 2022
I completed my Bachelor of Arts in Animation at the University of Derby, where I gained a comprehensive education in animation and developed my technical and creative skills over three years. My studies included mastering industry-standard software like Adobe Maya. Specializing in Character Animation, I explored creating lifelike, expressive characters, gaining a deep understanding of motion principles, timing, and weight. My thesis focused on motion matching technology. I also experimented with various animation techniques, including projection mapping, to push creative boundaries. Additionally, I developed strong project management skills, including teamwork, time management, and effective communication, which were essential in leading and collaborating on group projects to successfully complete complex animation sequences.
Mentorship at Creature Animation Workshop (CAW)
January 1, 2024 - July 10, 2024
I'm currently developing specialized skills in realistic creature animation, working on production-like shots from reference approval to final polish. I'm learning to select and analyze dynamic references for natural movements like walking and running, focusing on capturing authentic creature behavior. I'm also gaining experience in camera animation to enhance shot realism, honing my ability to depict weight shifts and movements through comprehensive polishing techniques, and refining efficient workflows for producing high-quality animations.

Qualifications

Autodesk Maya
September 1, 2019 - September 27, 2024

Industry Experience

Media & Entertainment, Gaming
    uniE608 Creature Animation Showreel - 2024
    animator

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