Hello there and welcome to my profile! My name is Klara, I'm a passionate 3D animator striving to create captivating animations that bring your creative projects, games, or films to life. In my recent role as a Gameplay Animator at Frontier Developments, I spent nearly three years honing my animation skills and had the exciting opportunity to work on the game Warhammer Age of Sigmar: Realms of Ruin. This project involved bringing to life a variety of horror and fantasy characters, an experience that was both challenging and incredibly enjoyable. Collaborating closely with animation leads at Frontier, I gained a deep understanding of motion and animation principles, enabling me to create immersive and responsive character animations. With my versatility across different animation styles, from cartoony to realism, first-person to third-person, I offer high-quality character animations for various types of projects. Additionally, I have experience creating animation systems in Unreal Engine. After working with an internal engine at Frontier, I am eager to apply my skills and adaptability to contribute to your games and quickly familiarize myself with the necessary tools or technologies. Throughout my university education and professional career, I have gained extensive experience in rigging in Maya, which I now utilize for both freelance and personal projects. At Frontier, I actively collaborated with riggers, quality-testing various rigs and gaining valuable insights into professional rigging functions. My primary software is Maya, but I have also worked with Blender and MotionBuilder. With a solid foundation in different software, I find it quick and enjoyable to learn new tools. This adaptability and versatility are crucial in the dynamic and ever-evolving game development world. As a team player, I enjoy communicating with other disciplines to understand the product's pipeline requirements while ensuring our visions are aligned to achieve cohesive results. I also work well independently, value feedback from third parties, and always ensure my animations seamlessly integrate with the rest of the game. I am enthusiastic about both the artistic side of bringing characters to life and ensuring gameplay is satisfying and enjoyable. On the technical side, I focus on making my animations as responsive as possible, creating seamless animation transitions, and find pleasure in tying together Animation Blueprints. I would appreciate the opportunity to discuss how my passion for animation, rapid learning ability, and adaptability can contribute to your exciting projects. Thank you very much; I truly appreciate your time in reviewing my profile! Klara Dahlner Lindskoug

Klara Dahlner Lindskoug

5.0 (1 review)

Hello there and welcome to my profile! My name is Klara, I'm a passionate 3D animator striving to create captivating animations that bring your creative projects, games, or films to life. In my recent role as a Gameplay Animator at Frontier Developments, I spent nearly three years honing my animation skills and had the exciting opportunity to work on the game Warhammer Age of Sigmar: Realms of Ruin. This project involved bringing to life a variety of horror and fantasy characters, an experience that was both challenging and incredibly enjoyable. Collaborating closely with animation leads at Frontier, I gained a deep understanding of motion and animation principles, enabling me to create immersive and responsive character animations. With my versatility across different animation styles, from cartoony to realism, first-person to third-person, I offer high-quality character animations for various types of projects. Additionally, I have experience creating animation systems in Unreal Engine. After working with an internal engine at Frontier, I am eager to apply my skills and adaptability to contribute to your games and quickly familiarize myself with the necessary tools or technologies. Throughout my university education and professional career, I have gained extensive experience in rigging in Maya, which I now utilize for both freelance and personal projects. At Frontier, I actively collaborated with riggers, quality-testing various rigs and gaining valuable insights into professional rigging functions. My primary software is Maya, but I have also worked with Blender and MotionBuilder. With a solid foundation in different software, I find it quick and enjoyable to learn new tools. This adaptability and versatility are crucial in the dynamic and ever-evolving game development world. As a team player, I enjoy communicating with other disciplines to understand the product's pipeline requirements while ensuring our visions are aligned to achieve cohesive results. I also work well independently, value feedback from third parties, and always ensure my animations seamlessly integrate with the rest of the game. I am enthusiastic about both the artistic side of bringing characters to life and ensuring gameplay is satisfying and enjoyable. On the technical side, I focus on making my animations as responsive as possible, creating seamless animation transitions, and find pleasure in tying together Animation Blueprints. I would appreciate the opportunity to discuss how my passion for animation, rapid learning ability, and adaptability can contribute to your exciting projects. Thank you very much; I truly appreciate your time in reviewing my profile! Klara Dahlner Lindskoug

Available to hire

Hello there and welcome to my profile!

My name is Klara, I’m a passionate 3D animator striving to create captivating animations that bring your creative projects, games, or films to life.

In my recent role as a Gameplay Animator at Frontier Developments, I spent nearly three years honing my animation skills and had the exciting opportunity to work on the game Warhammer Age of Sigmar: Realms of Ruin. This project involved bringing to life a variety of horror and fantasy characters, an experience that was both challenging and incredibly enjoyable. Collaborating closely with animation leads at Frontier, I gained a deep understanding of motion and animation principles, enabling me to create immersive and responsive character animations. With my versatility across different animation styles, from cartoony to realism, first-person to third-person, I offer high-quality character animations for various types of projects.

Additionally, I have experience creating animation systems in Unreal Engine. After working with an internal engine at Frontier, I am eager to apply my skills and adaptability to contribute to your games and quickly familiarize myself with the necessary tools or technologies.

Throughout my university education and professional career, I have gained extensive experience in rigging in Maya, which I now utilize for both freelance and personal projects. At Frontier, I actively collaborated with riggers, quality-testing various rigs and gaining valuable insights into professional rigging functions.

My primary software is Maya, but I have also worked with Blender and MotionBuilder. With a solid foundation in different software, I find it quick and enjoyable to learn new tools. This adaptability and versatility are crucial in the dynamic and ever-evolving game development world.

As a team player, I enjoy communicating with other disciplines to understand the product’s pipeline requirements while ensuring our visions are aligned to achieve cohesive results. I also work well independently, value feedback from third parties, and always ensure my animations seamlessly integrate with the rest of the game.

I am enthusiastic about both the artistic side of bringing characters to life and ensuring gameplay is satisfying and enjoyable. On the technical side, I focus on making my animations as responsive as possible, creating seamless animation transitions, and find pleasure in tying together Animation Blueprints.

I would appreciate the opportunity to discuss how my passion for animation, rapid learning ability, and adaptability can contribute to your exciting projects.

Thank you very much; I truly appreciate your time in reviewing my profile!

Klara Dahlner Lindskoug

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Skills

3D
3D Animation
An
Animation
Autodesk Maya
Adobe Photoshop
Blender
See more

Experience Level

3D Animation
Expert
Animation
Expert
Autodesk Maya
Expert
Adobe Photoshop
Intermediate
Blender
Intermediate
Unreal Engine 4
Intermediate
Adobe Animate
Beginner
Adobe Character Animator
Beginner

Language

English
Fluent
Swedish
Fluent
French
Intermediate

Education

Game Development: Animation at Falmouth University
September 13, 2018 - May 31, 2021
Spelgrafik at Ljud & Bildskolan
August 15, 2016 - June 15, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    uniE613 Soar: Pillars of Tasneem
    https://www.twine.net/signin Soar: Pillars of Tasneem is an open-world, narrative-driven adventure game set in a mystical world inspired by Middle Eastern and North African cultures. The game emphasizes exploration, storytelling, and puzzle-solving. Oh, and you fly around the world as a dragon. This is a game that I have been working on as a freelancer. For the game studio Kimchi Corp I have been creating all of the animations for their beautiful dragon, as well as tweaked rigs, tested animations in-game and created some blend spaces in Unreal Engine. My tasks included: Keyframe animating in Maya 2022 Technical Implementation
    uniE613 Warhammer Age of Sigmar: Realms of Ruin | Gameplay Animation Reel |
    https://vimeo.com/903333209 Age of Sigmar: Realms of Ruin is an epic real-time strategy game set in the fantastical universe of Warhammer Age of Sigmar. With rich lore, stunning graphics, and immersive gameplay, the game offers an unparalleled strategic experience in the Age of Sigmar universe. I worked on Age of Sigmar: Realms of Ruin for two years as a gameplay animator. In this role, I created immersive animations for various characters, implemented animations into Frontier Developments' in-house engine, "Cobra," and collaborated with multidisciplinary teams to bring this amazing game to life. My tasks included: Keyframe animating in Maya 2019 Technical Implementation (in-house engine called Cobra) Act out references Pipeline setup and collaboration on in-house tools
    uniE613 Planet Zoo: Wetlands Animal Pack
    https://www.youtube.com/watch?v=xV-DC2aWs70 Planet Zoo: Wetlands Animal Pack is an expansion for the popular simulation game Planet Zoo, adding a diverse array of wetland animals to the player's zoo. This pack features new species, habitats, and enrichment items, allowing players to create and manage thriving wetland ecosystems within their zoos. I worked on the Planet Zoo: Wetlands Animal Pack as a gameplay animator. In this role, I created detailed animations for a variety of wetland animals, implemented animations into Frontier Developments' in-house engine, "Cobra," and collaborated with multidisciplinary teams to enhance the game's realism and player engagement. My tasks included: Keyframe animating in Maya 2019 Technical Implementation (in-house engine called Cobra) Act out references Pipeline setup and collaboration on in-house tools

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