Passionate junior 3D animator, driven to create captivating work and grow alongside fellow artists to build worlds as far as the imagination can take us.
Along with a bachelors degree in Computer Animation and Game Development, I currently have 4 years of Maya experience and currently on my 2nd year with Blender 3D working with hand keyed animations.
I have experience in cleaning motion capture data as well as being the one to perform in a mo-cap suit. My major provided me with a generalist toolset with specialization in Animation, so I also have general knowledge of 3d modeling, UVing, and texturing within my toolset.
Software Knowledge:
-Maya
-Blender 3D
-Motion Builder
-Substance Painter
-Substance Designer
-Substance Sampler
-Marmoset Toolbag 2
-Photoshop
-Unity
-Procreate
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