Game Programmer with 3+ years of professional game programming experience.
Experienced with C++ and C# programming, debugging, working with Unreal, Unity, and in-house game engines to bring game features to life by cooperating with game designers, artists, and producers, as well as streamlining production by refining art tools and processes to make the workflow more efficient and user-friendly.
Career highlights:
• 9 years of gaming industry experience and 3 years of C++ experience.
• Built, maintained, and expanded gameplay systems in C++ and C# using Unreal, Unity, and in-house game engines.
• Debugged and analyzed codes to develop thorough understanding of interconnected gameplay systems, and to resolve bugs and optimize performance.
Specialties: C++, C#, Unity, Unreal, Python, Maya, MEL, Maya API 1.0/2.0, 3DS Max, MAXScript, Perforce (P4V), GitHub, Sourcetree, TFS, 3D Game Asset Pipeline, Game Development.
Shipped titles:
• Nobody Saves The World
• Need For Speed franchise (Heat, Payback, Reboot 2015, Edge, No Limits)
• Forza franchise (Horizon 2, Motorsport 6, Motorsport 5)
• Elite Dangerous
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