Hi! My name is Lilianna. I’m a UX/UI designer with exprience in GameDev industry. I like taking a holistic approach to design, and
I use my creativity in every aspect of life. I love games, that’s why I’m excited to work creatively in a field I truly enjoy. --- TOOLS: Figma Lucidchart Adobe Photoshop Adobe Illustrator Affinity Photo 2 Affinity Designer 2 Blender Unity 3D Unreal Engine --- SKILLSET: - Creating user flows and wireframes - High-fi and low-fi UX/UI prototyping - Experienced with VR, mobile and PC - Strong organization and communication skills --- COMMERCIAL PROJECTS: // Frost Survival VR (VR) *announced for 2025 - UX/UI design of the in-game menu - Main menu design - Notifications design - Icons and buttons design // Astro Hunters VR (VR) - UX/UI design of the entire sci-fi game from start to finish (HUD, menus, diegetic & non-diegetic UI elements) - Defining UI design rules (fonts, color coding, layout, buttons, notifications etc.) - Information architecture - Creating User Flow Diagrams - Selecting and adapting external graphic resources (icons, 2D assets) to fit the project - Icons design - UX writing (microcopy and descriptions) - Adapting the UI to any changes in the GDD - Solving UX/UI issues (adapting design to technical constraints) - Gathering feedback (A/B tests, playtests) - Testing and providing feedback - Maintaining project documentation - Cooperation with the Game Designer regarding GDD requirements and player - interaction with the UI // Survival Nation (VR) - New features UX/UI design: facial hair selection in character creation, new winter map selection screens - Solving UX/UI issues (map contrast) - Creating 2D content for UploadVR showcase video // Survival Nation: Lost Horizon (PC) - New features UX/UI design: campfire UI, in-game chat, character creation screen, intro screen - UX/UI analysis of the existing UI to identify areas for improvement - Redesign of the existing VR tutorial - Graphic design of the controls tutorial infographic - Buttons design - Notifications design // Survival Nation Mobile (mobile) - Mobile Game UI analysis and redesign - Icons Design - Daily rewards screen UI design - Research and analysis of current trends and practices for in-game store design in mobile games // Horror Forest 3 (aka Zombies Online) (mobile) - UX/UI design of special offers - UX/UI redesign of entire game - Marketing content creation for Google Ads, Facebook and other social media - Icons design - Logo design for the alternate name (Zombies Online) - AI avatar creation (Midjourney) - UI redesign for UI tutorial - UX writing (microcopy) - Gathering feedback - Testing and providing feedback - Maintaining documentation for the project

Lilianna Borowa

Hi! My name is Lilianna. I’m a UX/UI designer with exprience in GameDev industry. I like taking a holistic approach to design, and
I use my creativity in every aspect of life. I love games, that’s why I’m excited to work creatively in a field I truly enjoy. --- TOOLS: Figma Lucidchart Adobe Photoshop Adobe Illustrator Affinity Photo 2 Affinity Designer 2 Blender Unity 3D Unreal Engine --- SKILLSET: - Creating user flows and wireframes - High-fi and low-fi UX/UI prototyping - Experienced with VR, mobile and PC - Strong organization and communication skills --- COMMERCIAL PROJECTS: // Frost Survival VR (VR) *announced for 2025 - UX/UI design of the in-game menu - Main menu design - Notifications design - Icons and buttons design // Astro Hunters VR (VR) - UX/UI design of the entire sci-fi game from start to finish (HUD, menus, diegetic & non-diegetic UI elements) - Defining UI design rules (fonts, color coding, layout, buttons, notifications etc.) - Information architecture - Creating User Flow Diagrams - Selecting and adapting external graphic resources (icons, 2D assets) to fit the project - Icons design - UX writing (microcopy and descriptions) - Adapting the UI to any changes in the GDD - Solving UX/UI issues (adapting design to technical constraints) - Gathering feedback (A/B tests, playtests) - Testing and providing feedback - Maintaining project documentation - Cooperation with the Game Designer regarding GDD requirements and player - interaction with the UI // Survival Nation (VR) - New features UX/UI design: facial hair selection in character creation, new winter map selection screens - Solving UX/UI issues (map contrast) - Creating 2D content for UploadVR showcase video // Survival Nation: Lost Horizon (PC) - New features UX/UI design: campfire UI, in-game chat, character creation screen, intro screen - UX/UI analysis of the existing UI to identify areas for improvement - Redesign of the existing VR tutorial - Graphic design of the controls tutorial infographic - Buttons design - Notifications design // Survival Nation Mobile (mobile) - Mobile Game UI analysis and redesign - Icons Design - Daily rewards screen UI design - Research and analysis of current trends and practices for in-game store design in mobile games // Horror Forest 3 (aka Zombies Online) (mobile) - UX/UI design of special offers - UX/UI redesign of entire game - Marketing content creation for Google Ads, Facebook and other social media - Icons design - Logo design for the alternate name (Zombies Online) - AI avatar creation (Midjourney) - UI redesign for UI tutorial - UX writing (microcopy) - Gathering feedback - Testing and providing feedback - Maintaining documentation for the project

Available to hire

Hi! My name is Lilianna. I’m a UX/UI designer with exprience in GameDev industry.

I like taking a holistic approach to design, and
I use my creativity in every aspect of life. I love games, that’s why I’m excited to work creatively in a field I truly enjoy.


TOOLS:

Figma
Lucidchart
Adobe Photoshop
Adobe Illustrator
Affinity Photo 2
Affinity Designer 2
Blender
Unity 3D
Unreal Engine


SKILLSET:

  • Creating user flows and wireframes
  • High-fi and low-fi UX/UI prototyping
  • Experienced with VR, mobile and PC
  • Strong organization and communication skills

COMMERCIAL PROJECTS:

// Frost Survival VR (VR) *announced for 2025

  • UX/UI design of the in-game menu
  • Main menu design
  • Notifications design
  • Icons and buttons design

// Astro Hunters VR (VR)

  • UX/UI design of the entire sci-fi game from start to finish (HUD, menus, diegetic & non-diegetic UI elements)
  • Defining UI design rules (fonts, color coding, layout, buttons, notifications etc.)
  • Information architecture
  • Creating User Flow Diagrams
  • Selecting and adapting external graphic resources
    (icons, 2D assets) to fit the project
  • Icons design
  • UX writing (microcopy and descriptions)
  • Adapting the UI to any changes in the GDD
  • Solving UX/UI issues (adapting design to technical constraints)
  • Gathering feedback (A/B tests, playtests)
  • Testing and providing feedback
  • Maintaining project documentation
  • Cooperation with the Game Designer regarding GDD requirements and player - interaction with the UI

// Survival Nation (VR)

  • New features UX/UI design: facial hair selection in character creation, new winter map selection screens
  • Solving UX/UI issues (map contrast)
  • Creating 2D content for UploadVR showcase video

// Survival Nation: Lost Horizon (PC)

  • New features UX/UI design: campfire UI, in-game chat, character creation screen, intro screen
  • UX/UI analysis of the existing UI to identify areas for improvement
  • Redesign of the existing VR tutorial
  • Graphic design of the controls tutorial infographic
  • Buttons design
  • Notifications design

// Survival Nation Mobile (mobile)

  • Mobile Game UI analysis and redesign
  • Icons Design
  • Daily rewards screen UI design
  • Research and analysis of current trends and practices for in-game store design in mobile games

// Horror Forest 3 (aka Zombies Online) (mobile)

  • UX/UI design of special offers
  • UX/UI redesign of entire game
  • Marketing content creation for Google Ads, Facebook and other social media
  • Icons design
  • Logo design for the alternate name (Zombies Online)
  • AI avatar creation (Midjourney)
  • UI redesign for UI tutorial
  • UX writing (microcopy)
  • Gathering feedback
  • Testing and providing feedback
  • Maintaining documentation for the project
See more

Skills

Pr
Product Design
UI
Adobe Illustrator
Adobe Photoshop
Affinity Designer
See more

Experience Level

Product Design
Expert
UI
Expert
Adobe Illustrator
Expert
Adobe Photoshop
Expert
Affinity Designer
Expert
Affinity Photo
Expert
Icon
Expert
Game Design
Intermediate
Logo
Intermediate
Unity 3D
Intermediate
Blender
Beginner
2D Animation
Beginner
Unreal Engine 4
Beginner
See more

Language

English
Fluent

Education

Master of Arts in Film Production at University of Silesia, Poland
November 19, 2024 - January 19, 2019
Postgrad in Digital Graphic Design at WSB Academy
November 19, 2024 - June 19, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 Frost Survival VR (VR) *announced for 2025
    Multiplayer Sandbox Survival in VR taking place in a frozen wilderness. Involves building, crafting, hunting for food, managing resources, and sanity system. UX/UI design of the in-game menu Main menu design Notifications design Icons and buttons design
    uniE621 Astro Hunters VR (VR)
    VR extraction shooter set in space. It features resource gathering, crafting, PVP and PVE combat, an expansive open-world environment, and immersive VR interactions. UX/UI design of the entire sci-fi game from start to finish (HUD, menus, diegetic & non-diegetic UI elements) Defining UI design rules (fonts, color coding, layout, buttons, notifications etc.) Information architecture Creating User Flow Diagrams Selecting and adapting external graphic resources (icons, 2D assets) to fit the project Icons design UX writing (microcopy and descriptions) Adapting the UI to any changes in the GDD Solving UX/UI issues (adapting design to technical constraints) Gathering feedback (A/B tests, playtests) Testing and providing feedback Maintaining project documentation Cooperation with the Game Designer regarding GDD requirements and player - interaction with the UI More: https://www.twine.net/signin
    uniE621 Survival Nation (VR)
    Survival Nation VR is a survival game set in a post-apocalyptic world where players can team up with friends to fight against zombies across two expansive maps. Game involves exploration, combat, crafting, and survival system. New features UX/UI design: facial hair selection in character creation, new winter map selection screens Solving UX/UI issues (map contrast) Creating 2D content for UploadVR showcase video More: https://www.twine.net/signin
    uniE621 Survival Nation: Lost Horizon (PC)
    Top-down survival shooter PC game adapted from its original VR version. New features UX/UI design: campfire UI, in-game chat, character creation screen, intro screen UX/UI analysis of the existing UI to identify areas for improvement Redesign of the existing VR tutorial Graphic design of the controls tutorial infographic Buttons design Notifications design More: https://www.twine.net/signin
    uniE621 Survival Nation Mobile (mobile)
    A mobile adaptation of the VR and PC versions of the game of the same title. This top-down survival shooter places players in a zombie apocalypse, where survival is the primary objective. Mobile Game UI analysis and redesign Icons Design Daily rewards screen UI design Research and analysis of current trends and practices for in-game store design in mobile games More: https://www.twine.net/signin
    uniE621 Horror Forest 3 (aka Zombies Online) (mobile)
    Mobile MMORPG shooter set in an open world dominated by zombies. UX/UI design of special offers UX/UI redesign of entire game Marketing content creation for Google Ads, Facebook and other social media Icons design Logo design for the alternate name (Zombies Online) AI avatar creation (Midjourney) UI redesign for UI tutorial UX writing (microcopy) Gathering feedback Testing and providing feedback Maintaining documentation for the project More: https://www.twine.net/signin

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