With over 10 years of experience, I have been specializing in collaborating, designing audio worlds, and approaching audio for games holistically - covering everything from music direction and composition to sound design and implementation.
I have contributed to over 50 games as a composer, sound designer, or audio director. This year (2024) alone 3 different production have been nominated for „Best Audio“ categories and also won at the German Dev Awards.
Since completing my studies at the Filmuniversität Babelsberg, I have been continuously producing music, creating sound design, and taking on audio direction roles for numerous indie productions as well as collecting experience in AAA games, films, and trailers.
Over the last decade, I was was involved in productions for Disney, Sony Interactive, Netflix, Universal, Kojima Productions, Hi-Rez Studios, THQ, and Tencent but focus at the moment more on independent productions.
In addition, I have extensive experience in creating sound assets and implementing
them in FMOD, WWISE, and directly into engines, from Unreal MetaSounds to Unity and offer orchestral recording sessions for Indie Games for 500€.
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