Twine
Twine

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ 3D Artist with over 2 years of experience crafting and animating visuals across diverse industries, including video games, animated films, and advertising.

Juan Miguel Betancur

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ 3D Artist with over 2 years of experience crafting and animating visuals across diverse industries, including video games, animated films, and advertising. Proficient in collaborating with cross-functional teams to contribute to full production pipelines, from layout to rendering. Consistently deliver high-quality assets that enhance client projects, elevate visual storytelling, and meet tight deadlines. What sets me apart is the personal connection

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup

3D Artist with over 2 years of experience crafting and animating visuals across diverse industries, including video games, animated films, and advertising. Proficient in collaborating with cross-functional teams to contribute to full production pipelines, from layout to rendering. Consistently deliver high-quality assets that enhance client projects, elevate visual storytelling, and meet tight deadlines.

What sets me apart is the personal connection I bring to every design. Each creation reflects my creativity, dedication, and countless hours of effort. For me, these projects aren’t just tasks to complete, they are meaningful works of art that fulfill market demands while offering audiences the quality they deserve.


Employment and project experience

3D Designer Gobernación de Antioquia.
July 2024 - December 2024

Graphic Designer Freelance Work
July 2022 - February 2024

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Skills

3D
3D Model
3D
3D Design
Ar
Artwork
3D
3D Animation
Ad
Advert Design
Mo
Motion Graphic
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Experience Level

3D Model
Expert
3D Design
Expert
Artwork
Expert
3D Animation
Expert
Advert Design
Expert
Motion Graphic
Expert
App Design
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Education

Digital Entertainment Design Engineering at Universidad Pontificia Bolivariana
January 12, 2021 - November 22, 2024
Due to the interdisciplinary nature of my degree, I gained hands-on experience in the production pipeline for animated series, video games, and interactive experiences. This process covered every stage, from conceptualization and ideation to final rendering and integration into game engines like Unreal Engine and Unity.
Digital Art for Films and Videogames at Aacademy By Polygonus
February 8, 2021 - August 27, 2021
I learned the basics of 3D modeling and sculpting, as well as the principles of animation, character creation and texturing.

Qualifications

Winner of the best architectural improvement proposal from the “Gobernación de Antioquia”
December 12, 2024 - December 12, 2024
I was responsible for designing a 3D model of a green area for public servants, intended to serve as a space for rest and relaxation. The design was used as a foundation for the physical construction of the area.
Winner of medellin in 100 words
November 9, 2020 - November 9, 2020
My story "Seller of Illusions" won in the category of youth stories

Industry Experience

Media & Entertainment, Gaming, Professional Services, Telecommunications, Computers & Electronics
    uniE621 Character Creation (Little Evil)
    Here are a few examples of small character models I created to clients. https://www.behance.net/gallery/198200655/3D-Character-Modeling graphicdesigner designer branding charactercreation
    uniE608 Character Creation (Fighter Duck)
    You can see the proccess here: https://www.behance.net/gallery/195798911/Original-Character-Fighter-Duck To define some details of the character such as its beak or the details of its little legs, giving it adequate mobility so that it looked soft, I opted for a medium topology mesh, which allowed me to
    uniE608 FireOven : 3D Environment for VR Shortfilm
    This is the second environment in a series of places I modeled for a short film called "Stardog: Escape from Gatopia." The short film was created by three friends and me. Together, we founded a studio called "PiccoMotion," and this 10-minute short was our first project. It tells the story of RAUL and
    uniE608 Kitchen Environment for Videogame
    The environment and assets were modeled with the intent of being used in a mobile game designed to teach players how to cook through simple instructions. The game, Andy’s Cooking, follows the story of a spectacled bear who guides young people with no prior experience in cooking, helping
    uniE608 Ruined Robot 3D Design
    For this project I model the concept of a story where traces of human structures remained, with the focus being a semi-destroyed robot, still with a bit of shine in its eyes.
    uniE608 Sci-Fi Intro - Motion Graphics
    You can see the project here: https://www.behance.net/gallery/198207311/Futuristic-Environment-3D-Motion-Graphics For this project, my goal was to create a visually striking animations inspired by the sci-fi genre. Lights and effects play a pivotal role, reflecting off metallic surfaces to craft an
    uniE608 StarDog: Escape from Gatopia
    This is a VR short film that tells the story of a Cat and a Dog on a mission to end the war between their species. I developed an emotional story that resonated with the audience and modeled immersive 360-degree virtual reality environments. I collaborated with the team to design the visual
    uniE621 Architecture Project: Green Area for Resting
    The Model works as a design proposal that includes the central bases of what a resting place could look like, integrating plants and objects that make it a welcoming place. I developed the design during my stay as a design intern for the "Gobernación de Antioquia" and the project was the winner among