Twine
Twine

Hi, i'm Naomi. I'm a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising. Additionally, I have

NaomiHopton

Hi, i'm Naomi. I'm a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising. Additionally, I have experience drawing in a cartoon style and animating in both PS timeline and Unity rigging. Experience: Freelance 2D & 3D Artist at GeoNova Gaming 03/2023 - Present • Designing and modeling over 170 stylised assets. • Working in UE5 to implement assets, optimise, add collisions. • Creating

Available to hire

Hi, i’m Naomi. I’m a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising.
Additionally, I have experience drawing in a cartoon style and animating in both PS timeline and Unity rigging.

Experience:

Freelance 2D & 3D Artist at GeoNova Gaming
03/2023 - Present
• Designing and modeling over 170 stylised assets.
• Working in UE5 to implement assets, optimise, add collisions.
• Creating textures with PS, and procedurally in Blender/UE5.
• Drew decals in PS and implemented them into project.
• Produced over 20 different 2D sprites in cartoon style.
• Designed 2D level backgrounds and props.
• Animated 2D sprites and rigged characters in Unity.

3D Artist at Condense
03/2023 - 10/2024
• Modeled over 450 props and modular assets.
• Modeled and designed venue rooms based on concepts.
• Animated assets and light-shows using Blender and Unity.
• Optimized and decimated assets/scenes ready for Metaverse.

Artist Intern at Condense
04/2022 - 12/2022
• Modeled over 50 assets to be used in Metaverse venues.
• Animated assets in Blender for Glastonbury event.
• UI design of silhouette icons for emote wheel.
• Animated hover reactions effect with Unity particle system.

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Skills

3D
3D Model
Ar
Artwork
Blender
Ca
Cartoon
Fa
Fantasy Illustration
Fr
Freehand Digital Illustration
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Experience Level

3D Model
Expert
Artwork
Expert
Blender
Expert
Cartoon
Expert
Fantasy Illustration
Expert
Freehand Digital Illustration
Expert
Illustration
Expert
Portrait
Expert
Adobe Photoshop
Expert
Character Design
Expert
Tattoo Illustration
Expert
2D Animation
Intermediate
Icon
Intermediate
3D Animation
Intermediate
Unreal Engine 4
Intermediate
Set Design
Intermediate
Unity
Beginner
Unity 3D
Beginner
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Language

English
Fluent

Education

Level 3 Extended Diploma in Game & Interactive Media Design at Access Creative College
September 1, 2020 - July 20, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 Rat at War
    Commission done in the requested style of a realistic cel-shaded look. Brief of pose, equipment/clothing, and colour provided to me. illustrator
    uniE621 DBD character cosmetic submission
    Dead by Daylight's annual cosmetic submission contest. This character in particular has lore stating her love for dress-up, so I designed this with the intention of her making a last-minute bubblebee costume, grabbing whatever she had in her closet. conceptart
    uniE621 Moon Elves Concept
    Concept art of what I think Moon Elves would look like and the conditions of what determines their personal appearance. illustrator conceptart
    uniE621 Roman Venue with a twist
    Venue set to be a roman building being converted into nightclub, consisting of roman stairways, archways, pillars, and industrial scaffolding. 3D
    uniE621 Modular Urban Assets
    Following provided references to create a British-urban environment that can be freely made up and placed together by the tech artist
    uniE621 Submarine Assets
    Modeled specific assets based on concepts to be placed inside a submarine setting. 3D