For some time now, I have been working on creating stylized MetaHuman models, and here I present Vi from Arcane, Riot Games. This fan art model is a custom-made MetaHuman with four LODs, ready for both film and games. Previously, I have transferred the fighter Vaso Bakočević for a browser game and developed Real AI chat bots for the Japanese company MechaPal. However, due to NDA, I decided to merge Vi and showcase that stylized characters with baked materials and a low number of tris can perform excellently, especially in facial expressions and mocap animations. The process of creating MetaHumans and transferring characters to them was highlighted as a high peak for advanced character creation at the Unreal Conference in Prague, representing an advanced level of character creation for both film and game.
https://youtu.be/r3YrvkyUNyo?si=IH5-sBfuqVnAzdcGFor some time now, I have been working on creating stylized MetaHuman models, and here I present Vi from Arcane, Riot Games. This fan art model is a custom-made MetaHuman with four LODs, ready for both film and games. Previously, I have transferred the fighter Vaso Bakočević for a browser game and developed Real AI chat bots for the Japanese company MechaPal. However, due to NDA, I decided to merge Vi and showcase that stylized characters with baked materials and a low number of tris can perform excellently, especially in facial expressions and mocap animations. The process of creating MetaHumans and transferring characters to them was highlighted as a high peak for advanced character creation at the Unreal Conference in Prague, representing an advanced level of character creation for both film and game.
https://youtu.be/r3YrvkyUNyo?si=IH5-sBfuqVnAzdcGWWWWWWWWFor some time now, I have been working on creating stylized MetaHuman models, and here I present Vi from Arcane, Riot Games. This fan art model is a custom-made MetaHuman with four LODs, ready for both film and games. Previously, I have transferred the fighter Vaso Bakočević for a browser game and developed Real AI chat bots for the Japanese company MechaPal. However, due to NDA, I decided to merge Vi and showcase that stylized characters with baked materials and a low number of tris can perform excellently, especially in facial expressions and mocap animations. The process of creating MetaHumans and transferring characters to them was highlighted as a high peak for advanced character creation at the Unreal Conference in Prague, representing an advanced level of character creation for both film and game.
https://youtu.be/r3YrvkyUNyo?si=IH5-sBfuqVnAzdcG