Creative and technically skilled artist with extensive experience in animation, 3D modeling, and project management. Specializing in immersive experiences and realistic lighting. Seeking to contribute to innovative projects in a dynamic team environment.

Natasa Ilic

Creative and technically skilled artist with extensive experience in animation, 3D modeling, and project management. Specializing in immersive experiences and realistic lighting. Seeking to contribute to innovative projects in a dynamic team environment.

Available to hire

Creative and technically skilled artist with extensive experience in animation, 3D
modeling, and project management. Specializing in immersive experiences and
realistic lighting. Seeking to contribute to innovative projects in a dynamic team
environment.

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Skills

3D
3D Animation
3D
3D Design
Adobe Photoshop
Autodesk Maya
Su
Substance Painter
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Experience Level

3D Animation
Expert
3D Design
Expert
Adobe Photoshop
Expert
Autodesk Maya
Expert
Substance Painter
Expert
Unreal Engine 4
Expert

Language

Serbian
Fluent
English
Advanced

Education

BA at College for Visual and Applied Art
October 1, 2002 - June 5, 2005
interior design

Qualifications

Associate Degree, Chiron - School for Creative Technologies
May 9, 2005 - June 21, 2024
Autodesk Certificate, Animation and VFX

Industry Experience

Gaming, Media & Entertainment
    uniE613 Advanced Stylized MetaHuman: Vi from Riot Games' Arcane - Film & Game Ready - Fan Art
    For some time now, I have been working on creating stylized MetaHuman models, and here I present Vi from Arcane, Riot Games. This fan art model is a custom-made MetaHuman with four LODs, ready for both film and games. Previously, I have transferred the fighter Vaso Bakočević for a browser game and developed Real AI chat bots for the Japanese company MechaPal. However, due to NDA, I decided to merge Vi and showcase that stylized characters with baked materials and a low number of tris can perform excellently, especially in facial expressions and mocap animations. The process of creating MetaHumans and transferring characters to them was highlighted as a high peak for advanced character creation at the Unreal Conference in Prague, representing an advanced level of character creation for both film and game. https://youtu.be/r3YrvkyUNyo?si=IH5-sBfuqVnAzdcG
    uniE613 Hybrid dystopian feature - Deleted
    In partnership with Mir Media, supported by Film Center Serbia and Epic Games/3Lateral, Open Studio is working on a new feature DELETED. The ongoing production in Serbia is mixing Unreal Engine animation technology with classical live-action for a hybrid dystopian feature. Previously project was developed by leading European ACE Animation Special and CEE Animation workshops. The animation part will be completely done using virtual production. Director Zoran Krstic closely collaborates with 3Lateral team in Novi Sad, Serbia, and Cubic Motion in Manchester, England for the facial animation of the main characters. The pipeline will be even more improved by the newest updates of MetaHuman Animator. This project start in UE4, now with new UE 5.3 MH system and more advance cinematic tool Epic develop , we are working to improve initial CGI footages https://vimeo.com/850931997