I am a highly skilled and creative professional 3D artist with a passion for bringing ideas to life through stunning visual representations. With 6years of experience in the industry, I have honed my skills in creating immersive and realistic 3D models(characters,Props,clothing and other hardsurface elements). My expertise lies in 3d character design&modelling,Texturing, hair & Fur Groooming.lookdev,etc I thrive in collaborative environments and have a proven track record of delivering high-quality projects within tight deadlines. I am adept at understanding and interpreting client briefs to provide customized solutions that exceed expectations. Through a combination of technical proficiency and artistic flair, I strive to create visually appealing and captivating 3D assets that engage viewers and leave a lasting impact. Tools i mostly use: 3D Modeling and Sculpting: Autodesk Maya, Zbrush, Blender,Houdini Texturing and Materials: Substance Painter,Mari, Adobe Photoshop. Rendering: V-Ray, Arnold,Cycles,Pixar Renderman. Rigging: Autodesk Maya, Blender Hair& Fur Grooming: Xgen,Ornatrix,Blender Hair curves,Houdini Hair I constantly stay updated with the latest industry trends and techniques, allowing me to leverage cutting-edge tools and workflows to deliver exceptional results. With a keen eye for detail and a passion for storytelling, I am dedicated to pushing the boundaries of visual artistry and creating immersive experiences that leave a lasting impression. Here is my portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Noah Muiruri

I am a highly skilled and creative professional 3D artist with a passion for bringing ideas to life through stunning visual representations. With 6years of experience in the industry, I have honed my skills in creating immersive and realistic 3D models(characters,Props,clothing and other hardsurface elements). My expertise lies in 3d character design&modelling,Texturing, hair & Fur Groooming.lookdev,etc I thrive in collaborative environments and have a proven track record of delivering high-quality projects within tight deadlines. I am adept at understanding and interpreting client briefs to provide customized solutions that exceed expectations. Through a combination of technical proficiency and artistic flair, I strive to create visually appealing and captivating 3D assets that engage viewers and leave a lasting impact. Tools i mostly use: 3D Modeling and Sculpting: Autodesk Maya, Zbrush, Blender,Houdini Texturing and Materials: Substance Painter,Mari, Adobe Photoshop. Rendering: V-Ray, Arnold,Cycles,Pixar Renderman. Rigging: Autodesk Maya, Blender Hair& Fur Grooming: Xgen,Ornatrix,Blender Hair curves,Houdini Hair I constantly stay updated with the latest industry trends and techniques, allowing me to leverage cutting-edge tools and workflows to deliver exceptional results. With a keen eye for detail and a passion for storytelling, I am dedicated to pushing the boundaries of visual artistry and creating immersive experiences that leave a lasting impression. Here is my portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a highly skilled and creative professional 3D artist with a passion for bringing ideas to life through stunning visual representations. With 6years of experience in the industry, I have honed my skills in creating immersive and realistic 3D models(characters,Props,clothing and other hardsurface elements). My expertise lies in 3d character design&modelling,Texturing, hair & Fur Groooming.lookdev,etc

I thrive in collaborative environments and have a proven track record of delivering high-quality projects within tight deadlines. I am adept at understanding and interpreting client briefs to provide customized solutions that exceed expectations. Through a combination of technical proficiency and artistic flair, I strive to create visually appealing and captivating 3D assets that engage viewers and leave a lasting impact.

Tools i mostly use:

3D Modeling and Sculpting: Autodesk Maya, Zbrush, Blender,Houdini
Texturing and Materials: Substance Painter,Mari, Adobe Photoshop.
Rendering: V-Ray, Arnold,Cycles,Pixar Renderman.
Rigging: Autodesk Maya, Blender
Hair& Fur Grooming: Xgen,Ornatrix,Blender Hair curves,Houdini Hair
I constantly stay updated with the latest industry trends and techniques, allowing me to leverage cutting-edge tools and workflows to deliver exceptional results. With a keen eye for detail and a passion for storytelling, I am dedicated to pushing the boundaries of visual artistry and creating immersive experiences that leave a lasting impression.
Here is my portfolio: Website not available. Sign in: https://www.twine.net/signup

See more

Skills

Autodesk Maya
Blender
Ch
Character Design
Su
Substance Painter
ZB
ZBrush

Experience Level

Autodesk Maya
Expert
Blender
Expert
Character Design
Expert
Substance Painter
Expert
ZBrush
Expert

Language

English
Fluent
Swahili
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE621 lady
    decide to work on a female portrait that(this was an off and on project for a while)..learnt a whole lot with this project and am happy with it you can view more of the renders: https://www.twine.net/signin
    uniE621 Kid
    designer Arnold xgen mari Autodesk Maya Tried to study more of kids silhouette and proportions, i learnt alot and also enhanced my skills on using mari for skin projection and
    uniE621 warrior
    ZbrushKeyshot Sculpture Raids needed strong warriors, I hence decided to give a shot on this
    uniE621 meadival Bag
    3dmodel realtime blender eevee created this model for realtime(to be used in games) its a lowpoly model.Rendered In Eevee
    uniE621 African_old man
    Blender Zbrush renderman realism human3dmodels Was commissioned by a client to work on this model for a short film all models, textures were designed by me
    uniE621 Joseph Hill 3d Potrait
    3d model photorealism renderman character designer Maya Xgen Zbrush I created the above model in Zbrush, textured it in mari and rendered it in Renderman..My main aim was to understand deeper human likeness You can take a look at it on artstation:https://www.twine.net/signin