Twine
Twine

Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game

Orrettcoke

Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023

Available to hire

Programming & Design that will BLOW YOUR MIND!

I’m a Game Designer and Programmer!

I’ve worked in programming since middle school when I created my first game, and I’ve expanded into Web Design and Game Programming.

Giving your product a soul is my specialty!


Employment and project experience

Game Director P1 Games
2024-2025

Programmer and Level Designer Mass Virtual
2023

Lead Level Designer Gadget-Bot Productions
2022-2023

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Experience Level

Adobe Illustrator
Expert
Squarespace
Expert
Microsoft Office
Expert
Adobe Premiere Pro
Expert
Adobe Photoshop
Expert
Unity
Expert
Unreal Engine 4
Expert
Unity 3D
Expert
Game Design
Expert
React Native
Expert
React JS
Expert
Adobe After Effects
Expert
Pitch Writing
Expert
JavaScript
Expert
C
Expert
Java
Expert
C++
Expert
C#
Expert
Vue.js
Expert
Short Film
Expert
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Language

English
Fluent
Spanish; Castilian
Beginner

Education

Masters of Science in Game Design at University of Central Florida
August 12, 2020 - March 21, 2022
Bachelors of Science in Computer Science at University of Central Florida
August 15, 2016 - April 9, 2020

Qualifications

P1 Game Jam - Ignite Program Certificate
September 18, 2023 - January 27, 2025
Adobe Photoshop CC
March 3, 2025 - March 3, 2025
Adobe Illustrator CC
March 3, 2025 - March 3, 2025

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Professional Services, Software & Internet, Education
    uniE613 Salu Pro Contact Manager (Web Application)
    A contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node) Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership
    uniE613 Top-Down Turret Game Demo
    Simple 3D Game Demo made in Unreal Engine. Features: • Assembled point-defense game in Unreal to understand pipeline • Set up manual and automatic targeting AI using raycasting from cursor • Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping Skills: Game Development · Written Communication · Scripting · Gameplay
    uniE613 Keyper Password Manager (Web and Android Application)
    A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper) Features: 2-Factor Authentication Password Generation Ability to automatically go to login site from app Auto copy password to clipboard Add/edit logins Add tags Client side search A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper) Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents
    uniE613 RV Intelligence Weather App
    Senior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase. The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration. Created for our sponsor RV Intelligence. (https://www.twine.net/signin Features: Weather Prediction Machine Learning BLE Integration Location selection with a simple info view and a map view with visible prediction geofence Back-end Server Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents
    uniE613 Boss Run
    A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus. A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus. Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout Design
    uniE613 Railroaded (COD Modern Warfare 2 Concept)
    • Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment • Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written Communication
    uniE613 XSCAPE (Far Cry Map)
    "XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!" Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
    uniE613 Usurper
    "Triumph over the Past" • Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing • Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
    uniE613 Subway Station (The Last of Us II Homage)
    • Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic • Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
    uniE613 Lethal Weapon (Halo Infinite Homage)
    • Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat • Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers • Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design