

Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game…Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023WWWProgramming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. …
Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023WWWWProgramming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023
Available to hire
Programming & Design that will BLOW YOUR MIND!
I’m a Game Designer and Programmer!
I’ve worked in programming since middle school when I created my first game, and I’ve expanded into Web Design and Game Programming.
Giving your product a soul is my specialty!
Employment and project experience
Game Director P1 Games
2024-2025
Programmer and Level Designer Mass Virtual
2023
Lead Level Designer Gadget-Bot Productions
2022-2023
Skills
See more
Experience Level
Adobe Illustrator
Expert
Squarespace
Expert
Microsoft Office
Expert
Adobe Premiere Pro
Expert
Adobe Photoshop
Expert
Unity
Expert
Unreal Engine 4
Expert
Unity 3D
Expert
Game Design
Expert
React Native
Expert
React JS
Expert
Adobe After Effects
Expert
Pitch Writing
Expert
JavaScript
Expert
C
Expert
Java
Expert
C++
Expert
C#
Expert
Vue.js
Expert
Short Film
Expert
Language
English
Fluent
Spanish; Castilian
Beginner
Education
Masters of Science in Game Design at University of Central Florida
August 12, 2020 - March 21, 2022Bachelors of Science in Computer Science at University of Central Florida
August 15, 2016 - April 9, 2020Qualifications
P1 Game Jam - Ignite Program Certificate
September 18, 2023 - January 27, 2025Adobe Photoshop CC
March 3, 2025 - March 3, 2025Adobe Illustrator CC
March 3, 2025 - March 3, 2025Industry Experience
Gaming, Computers & Electronics, Media & Entertainment, Professional Services, Software & Internet, Education
Salu Pro Contact Manager (Web Application)
A contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node)
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · LeadershipA contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node)
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · LeadershipWWWWWWWWA contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node)
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership
Top-Down Turret Game Demo
Simple 3D Game Demo made in Unreal Engine.
Features:
• Assembled point-defense game in Unreal to understand pipeline
• Set up manual and automatic targeting AI using raycasting from cursor
• Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping
Skills: Game Development · Written Communication · Scripting · GameplaySimple 3D Game Demo made in Unreal Engine.
Features:
• Assembled point-defense game in Unreal to understand pipeline
• Set up manual and automatic targeting AI using raycasting from cursor
• Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping
Skills: Game Development · Written Communication · Scripting · GameplayWWWWWWWWSimple 3D Game Demo made in Unreal Engine.
Features:
• Assembled point-defense game in Unreal to understand pipeline
• Set up manual and automatic targeting AI using raycasting from cursor
• Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping
Skills: Game Development · Written Communication · Scripting · Gameplay
Keyper Password Manager (Web and Android Application)
A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features:
2-Factor Authentication
Password Generation
Ability to automatically go to login site from app
Auto copy password to clipboard
Add/edit logins
Add tags
Client side search
A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design DocumentsA Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features:
2-Factor Authentication
Password Generation
Ability to automatically go to login site from app
Auto copy password to clipboard
Add/edit logins
Add tags
Client side search
A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design DocumentsWWWWWWWWA Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features:
2-Factor Authentication
Password Generation
Ability to automatically go to login site from app
Auto copy password to clipboard
Add/edit logins
Add tags
Client side search
A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)
Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents
RV Intelligence Weather App
Senior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase.
The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration.
Created for our sponsor RV Intelligence. (https://www.twine.net/signin
Features:
Weather Prediction
Machine Learning
BLE Integration
Location selection with a simple info view and a map view with visible prediction geofence
Back-end Server
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design DocumentsSenior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase.
The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration.
Created for our sponsor RV Intelligence. (https://www.twine.net/signin
Features:
Weather Prediction
Machine Learning
BLE Integration
Location selection with a simple info view and a map view with visible prediction geofence
Back-end Server
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design DocumentsWWWWWWWWSenior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase.
The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration.
Created for our sponsor RV Intelligence. (https://www.twine.net/signin
Features:
Weather Prediction
Machine Learning
BLE Integration
Location selection with a simple info view and a map view with visible prediction geofence
Back-end Server
Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents
Boss Run
A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053).
The full game is available to play online, along with our development blog.
I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout DesignA side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053).
The full game is available to play online, along with our development blog.
I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout DesignWWWWWWWWA side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053).
The full game is available to play online, along with our development blog.
I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout Design
Railroaded (COD Modern Warfare 2 Concept)
• Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment
• Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution
Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written Communication• Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment
• Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution
Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written CommunicationWWWWWWWW• Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment
• Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution
Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written Communication
XSCAPE (Far Cry Map)
"XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!"
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design"XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!"
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout DesignWWWWWWWW"XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!"
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
Usurper
"Triumph over the Past"
• Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing
• Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design"Triumph over the Past"
• Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing
• Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout DesignWWWWWWWW"Triumph over the Past"
• Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing
• Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
Subway Station (The Last of Us II Homage)
• Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic
• Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design• Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic
• Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout DesignWWWWWWWW• Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic
• Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
Lethal Weapon (Halo Infinite Homage)
• Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat
• Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers
• Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design• Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat
• Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers
• Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout DesignWWWWWWWW• Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat
• Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers
• Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses
Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design
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