As a passionate 3D Modeler and Game Environment Artist with over three years of hands-on experience, I specialize in breathing life into game worlds. My expertise encompasses a spectrum of core development areas, including intricate modeling, detailed texturing, dynamic lighting, and immersive level design. My proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter, and Unreal Engine empowers me to create highly detailed and realistic 3D models, as well as to construct game environments that elevate the player’s journey.
My portfolio is a testament to my commitment to excellence, showcasing my capability to not only craft visually stunning assets but also to engineer engaging and interactive game spaces. I thrive on challenges and am dedicated to the collaborative process, working synergistically with artists, designers, and developers to manifest compelling and innovative gaming experiences.
I am on a perpetual quest to push the boundaries of 3D art and design, always seeking new opportunities to grow and contribute to the future of gaming.
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