Rachel is a sound designer and composer, who specialises in the gaming industry, but has also worked in film and other media. She has recently been a part of designing the sound and music for a mobile puzzle game that released in March 2024 to both Play and App stores as well as completing the sound design and music for short film Molina (due to release in spring 2024).
Holding a Master’s degree in electroacoustic music and sonic art means she is an expert in both sound and music fields, and is adept at working within game engines as well.
Currently she is working on the sound design and music for an RPG typing game, which is currently in early access on Steam, as well as the audio lead on a project for a fitness company designing their first ever workout videos.
Skills
Experience Level
Language
Education
Qualifications
Industry Experience
Hire RachelCatlin today
To get started post up your job and then invite RachelCatlin to your job.