I'm a Chilean CG artist with over eight years of professional experience in character animation, modeling, and texturing for games and advertising. I enjoy creating compelling characters and creatures, from stylized to realistic, and I love collaborating across disciplines to deliver polished, game-ready assets. I excel at hand-key and motion capture workflows, PBR-driven texturing, and using Unreal Engine and Unity to bring characters to life. My work spans indie and commercial projects, focusing on quality, storytelling through visuals, and efficient pipelines.

Rodrigo García Heliz

I'm a Chilean CG artist with over eight years of professional experience in character animation, modeling, and texturing for games and advertising. I enjoy creating compelling characters and creatures, from stylized to realistic, and I love collaborating across disciplines to deliver polished, game-ready assets. I excel at hand-key and motion capture workflows, PBR-driven texturing, and using Unreal Engine and Unity to bring characters to life. My work spans indie and commercial projects, focusing on quality, storytelling through visuals, and efficient pipelines.

Available to hire

I’m a Chilean CG artist with over eight years of professional experience in character animation, modeling, and texturing for games and advertising. I enjoy creating compelling characters and creatures, from stylized to realistic, and I love collaborating across disciplines to deliver polished, game-ready assets.

I excel at hand-key and motion capture workflows, PBR-driven texturing, and using Unreal Engine and Unity to bring characters to life. My work spans indie and commercial projects, focusing on quality, storytelling through visuals, and efficient pipelines.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Beginner

Work Experience

3D Animator at Dual Effect SPA
January 1, 2025 - September 30, 2025
Animated characters with hand-key and motion capture workflows; edited mocap data to improve timing, fluidity, and performance; collaborated on cinematic sequences and game implementation in Unreal Engine.
Rigged & Animator at Pajaro Animation Studio
January 1, 2023 - December 31, 2025
Rigged and modeled faces to be 3D printed for the stop-motion film Olivia y el terremoto invisible; posed faces to generate expressions for all characters; supported the pipeline with asset preparation and technical troubleshooting.
Animation Lecturer at Universidad Bernardo O’Higgins
January 1, 2023 - Present
Teaching 3D animation for Video Game Production students; led a collaborative project with CODELCO, supervising animation production.
Lead Character Artist at Any Percent Studios
January 1, 2021 - December 31, 2022
Defined and implemented the art style for indie games; managed the full character pipeline from concept art to rigging, texturing, and animation; designed environments and key assets for a racing game.
Character Animator at LOICA S.A.
January 1, 2018 - December 31, 2021
Started as an intern and promoted to Lead Character Animator; sculpted, textured, and animated characters and creatures for multiple Hot Wheels commercials; worked with both hand-key and mocap workflows.
Freelance 3D Generalist at Self-Employed
January 1, 2019 - December 31, 2019
Created 3D assets for game studios; developed high-resolution environments and camera projections for advertising.
Director/Producer at Personal Short Film
January 1, 2017 - December 31, 2017
Directed and produced a CG short film, developing all aspects of animation and modeling.

Education

Cg Artist at Duoc UC
March 3, 2014 - March 4, 2018
Bachelor's degree in CG Art at Duoc UC
January 1, 2014 - December 31, 2018
Introductory Course to Unreal Engine at Unreal Engine
January 1, 2024 - December 9, 2025
Character Concept Art at Vancouver Animation School
January 1, 2014 - December 31, 2014
Architecture (unfinished) at Pontificia Universidad Católica de Chile
January 1, 2007 - December 31, 2012

Qualifications

Bachellor's degree in CG Art
March 3, 2014 - March 11, 2018
I completed a 4 year career learning: Storyboard, 2D and 3D Animation, 3D modeling, rigging and acting.
Unreal Engine Introductory Course
January 1, 2024 - December 9, 2025

Industry Experience

Gaming, Media & Entertainment
    uniE608 3D Game-animation Reel
    An example of animations I've done for 2 games plus a couple of turntables showing, mainly my animations skills and secondly my texturing and modeling skills animator
    uniE608 3D Animation Reel
    This is my animation reel, showcasing most fo what I've done in advertising and some game animations, plus a couple of personal projects video animator
    uniE621 Isle with a pyre - Midday
    illustration cityscape paris conceptart middleages midday
    uniE621 Isle with a pyre - Night
    illustration cityscape paris conceptart middleages night
    uniE621 Isle with a pyre - Evening
    illustration cityscape paris conceptart middleages dawn