Robert Lanning - 3D Animator from Irvine, Ca Portfolio Link: _Website not available. Sign in: https://www.twine.net/signup_ Summary I am a hardworking, adaptable, and passionate Artist who loves telling meaningful stories and bringing unique and believable Characters to life through authentic emotion and consistent mechanics. I have experience collaborating with some of the and have had the pleasure of working with and learning from several colleagues from many different studios on various animation projects. SKILLS -Skilled in 3D Character animation. I have excellent verbal and written communication skills, a relentless ambition, and a passion for storytelling. -Skilled in programs such as; Autodesk Maya, Adobe Suite (Premiere, After Effects, Photoshop, and Audition), Microsoft Office, and Cinema 4D -Proficient in conveying ideas through verbal written and visual expression with exceptional attention to detail -Highly motivated, hardworking, collaborative, and goal-oriented. EXPERIENCE Blizzard Entertainment, Irvine Ca — Cinematic Animator May 2022 - Present Responsible for bringing to life the director's vision through believable acting and solid body mechanics EnchantedMob, St. Louis Mo — Animation Supervisor Oct 2020 - May 2022 Complete animation sequences listed via production schedules by the deadline Give feedback on animation and maintain the standard of animation Assign and delegate shots for production Electronic Arts - Maxis, Redwood Shores Ca — Animator Sept 2021 - March 2022 responsible for designing and creating the motion of CG characters, creatures, and other assets. Ensure all animations contribute to the direction of the game Luma Pictures, Los Angeles Ca — Animator Apr 2021 - Sept 2021 responsible for designing and creating the motion of CG characters, creatures, and other assets. The Third Floor, Los Angeles Ca — Previs Artist Jan 2021 - Mar 2021 Create sequences of shots from storyboards and/or script pages to enhance the story Possess a strong sense of composition, color, and animation timing. Establish character blocking, camera positioning, and animate camera movement. Create realistic and compelling character animation following the 12 principles of animation. Animate creatures, props, and vehicles. Clean up and accentuate mocap animation. Work well on a team and successfully take direction from a supervisor. Adapt quickly and accept change often having to toss out ideas and start fresh. Cubical Studios, St. Louis Mo — Freelance Character Animator Nov 2020 - Jan 2021 Complete animation sequences listed via production schedules by the deadline Incorporate feedback from Director and Production Supervisor Make revisions to shots based on feedback

Robert Lanning

Robert Lanning - 3D Animator from Irvine, Ca Portfolio Link: _Website not available. Sign in: https://www.twine.net/signup_ Summary I am a hardworking, adaptable, and passionate Artist who loves telling meaningful stories and bringing unique and believable Characters to life through authentic emotion and consistent mechanics. I have experience collaborating with some of the and have had the pleasure of working with and learning from several colleagues from many different studios on various animation projects. SKILLS -Skilled in 3D Character animation. I have excellent verbal and written communication skills, a relentless ambition, and a passion for storytelling. -Skilled in programs such as; Autodesk Maya, Adobe Suite (Premiere, After Effects, Photoshop, and Audition), Microsoft Office, and Cinema 4D -Proficient in conveying ideas through verbal written and visual expression with exceptional attention to detail -Highly motivated, hardworking, collaborative, and goal-oriented. EXPERIENCE Blizzard Entertainment, Irvine Ca — Cinematic Animator May 2022 - Present Responsible for bringing to life the director's vision through believable acting and solid body mechanics EnchantedMob, St. Louis Mo — Animation Supervisor Oct 2020 - May 2022 Complete animation sequences listed via production schedules by the deadline Give feedback on animation and maintain the standard of animation Assign and delegate shots for production Electronic Arts - Maxis, Redwood Shores Ca — Animator Sept 2021 - March 2022 responsible for designing and creating the motion of CG characters, creatures, and other assets. Ensure all animations contribute to the direction of the game Luma Pictures, Los Angeles Ca — Animator Apr 2021 - Sept 2021 responsible for designing and creating the motion of CG characters, creatures, and other assets. The Third Floor, Los Angeles Ca — Previs Artist Jan 2021 - Mar 2021 Create sequences of shots from storyboards and/or script pages to enhance the story Possess a strong sense of composition, color, and animation timing. Establish character blocking, camera positioning, and animate camera movement. Create realistic and compelling character animation following the 12 principles of animation. Animate creatures, props, and vehicles. Clean up and accentuate mocap animation. Work well on a team and successfully take direction from a supervisor. Adapt quickly and accept change often having to toss out ideas and start fresh. Cubical Studios, St. Louis Mo — Freelance Character Animator Nov 2020 - Jan 2021 Complete animation sequences listed via production schedules by the deadline Incorporate feedback from Director and Production Supervisor Make revisions to shots based on feedback

Available to hire

Robert Lanning - 3D Animator from Irvine, Ca

Portfolio Link: Website not available. Sign in: https://www.twine.net/signup
Summary
I am a hardworking, adaptable, and passionate Artist who loves telling meaningful stories and bringing unique and believable Characters to life through authentic emotion and consistent mechanics. I have experience collaborating with some of the and have had the pleasure of working with and learning from several colleagues from many different studios on various animation projects.
SKILLS
-Skilled in 3D Character animation. I have excellent verbal and written communication skills, a relentless ambition, and a passion for storytelling.
-Skilled in programs such as; Autodesk Maya, Adobe Suite (Premiere, After Effects, Photoshop, and Audition), Microsoft Office, and Cinema 4D
-Proficient in conveying ideas through verbal written and visual expression with exceptional attention to detail
-Highly motivated, hardworking, collaborative, and goal-oriented.
EXPERIENCE
Blizzard Entertainment, Irvine Ca — Cinematic Animator
May 2022 - Present
Responsible for bringing to life the director’s vision through believable acting and solid body mechanics
EnchantedMob, St. Louis Mo — Animation Supervisor
Oct 2020 - May 2022
Complete animation sequences listed via production schedules by the deadline
Give feedback on animation and maintain the standard of animation
Assign and delegate shots for production
Electronic Arts - Maxis, Redwood Shores Ca — Animator
Sept 2021 - March 2022
responsible for designing and creating the motion of CG characters, creatures, and other assets.
Ensure all animations contribute to the direction of the game

Luma Pictures, Los Angeles Ca — Animator
Apr 2021 - Sept 2021
responsible for designing and creating the motion of CG characters, creatures, and other assets.
The Third Floor, Los Angeles Ca — Previs Artist
Jan 2021 - Mar 2021
Create sequences of shots from storyboards and/or script pages to enhance the story
Possess a strong sense of composition, color, and animation timing.
Establish character blocking, camera positioning, and animate camera movement.
Create realistic and compelling character animation following the 12 principles of animation.
Animate creatures, props, and vehicles.
Clean up and accentuate mocap animation.
Work well on a team and successfully take direction from a supervisor.
Adapt quickly and accept change often having to toss out ideas and start fresh.

Cubical Studios, St. Louis Mo — Freelance Character Animator
Nov 2020 - Jan 2021
Complete animation sequences listed via production schedules by the deadline
Incorporate feedback from Director and Production Supervisor
Make revisions to shots based on feedback

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Skills

3D
3D Animation

Education

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Industry Experience

Gaming, Media & Entertainment

Skills

3D
3D Animation

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