I'm a concept artist from the Philippines. I am a versatile concept artist with 4 years of experience, bringing a wealth of creativity and technical skill to every project. My expertise spans a wide range of software, including Adobe Creative Suite such as Photoshop, Illustrator, After Effects, and Other software like Blender, Figma, Clip Studio Paint and Procreate, allowing me to easily adapt to different project requirements and artistic styles. From detailed character designs to immersive environments, my work showcases a diverse skill set in both traditional and digital media. Collaboration is at the heart of my process, and I thrive in dynamic teams where ideas flow freely. My ability to quickly learn and master new tools and techniques enables me to stay ahead of industry trends and consistently deliver innovative and captivating concepts. Whether working on games, comics, or other media, I am committed to creating artwork that not only meets but exceeds expectations, pushing the boundaries of imagination and storytelling. --- **Employment and project experience** "Freelance Concept Artist/T-shirt Designer/Comic Artist" 2021-2024 **Concept Artist//Storyboard Artist/Animator** NFT GAME "PONZ" February 2024 - July 2024 **Creative Design** Eyeball Games March 2023 - December 2023

Rosalinda Veroy

I'm a concept artist from the Philippines. I am a versatile concept artist with 4 years of experience, bringing a wealth of creativity and technical skill to every project. My expertise spans a wide range of software, including Adobe Creative Suite such as Photoshop, Illustrator, After Effects, and Other software like Blender, Figma, Clip Studio Paint and Procreate, allowing me to easily adapt to different project requirements and artistic styles. From detailed character designs to immersive environments, my work showcases a diverse skill set in both traditional and digital media. Collaboration is at the heart of my process, and I thrive in dynamic teams where ideas flow freely. My ability to quickly learn and master new tools and techniques enables me to stay ahead of industry trends and consistently deliver innovative and captivating concepts. Whether working on games, comics, or other media, I am committed to creating artwork that not only meets but exceeds expectations, pushing the boundaries of imagination and storytelling. --- **Employment and project experience** "Freelance Concept Artist/T-shirt Designer/Comic Artist" 2021-2024 **Concept Artist//Storyboard Artist/Animator** NFT GAME "PONZ" February 2024 - July 2024 **Creative Design** Eyeball Games March 2023 - December 2023

Available to hire

I’m a concept artist from the Philippines.

I am a versatile concept artist with 4 years of experience, bringing a wealth of creativity and technical skill to every project. My expertise spans a wide range of software, including Adobe Creative Suite such as Photoshop, Illustrator, After Effects, and Other software like Blender, Figma, Clip Studio Paint and Procreate, allowing me to easily adapt to different project requirements and artistic styles.

From detailed character designs to immersive environments, my work showcases a diverse skill set in both traditional and digital media.

Collaboration is at the heart of my process, and I thrive in dynamic teams where ideas flow freely. My ability to quickly learn and master new tools and techniques enables me to stay ahead of industry trends and consistently deliver innovative and captivating concepts.

Whether working on games, comics, or other media, I am committed to creating artwork that not only meets but exceeds expectations, pushing the boundaries of imagination and storytelling.


Employment and project experience

“Freelance Concept Artist/T-shirt Designer/Comic Artist”
2021-2024

Concept Artist//Storyboard Artist/Animator NFT GAME “PONZ”
February 2024 - July 2024

Creative Design Eyeball Games
March 2023 - December 2023

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Skills

Adobe Illustrator
Adobe Photoshop
Bu
Business Card
Cl
Clip Studio Paint
T-
T-shirt Design
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Experience Level

Adobe Illustrator
Expert
Adobe Photoshop
Expert
Business Card
Expert
Clip Studio Paint
Expert
T-shirt Design
Expert
Procreate
Expert
Medical Illustration
Expert
Comic Strip
Expert
Game Design
Expert
Childrens Book Illustration
Expert
Character Design
Expert
Book Illustration
Expert
GIF
Expert
Illustration
Expert
Infographic
Expert
Tattoo Design
Expert
Adobe After Effects
Intermediate
Blender
Intermediate
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Language

English
Advanced
Japanese
Advanced
Tagalog
Fluent

Education

Bachelor of Science in Nursing at DMMA of Southern Philippines
May 1, 2018
Character Design Online Course at CIIT Philippines School
November 13, 2021 - February 26, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Other
    uniE613 Video Editor
    As a skilled video editor with expertise in Adobe Premiere Pro, CapCut, and After Effects, I bring a keen eye for detail and a passion for storytelling to every project. My role involves crafting compelling video content through meticulous editing, color correction, and motion graphics. I excel at transforming raw footage into polished, engaging videos that capture the essence of the message and resonate with audiences. With a strong proficiency in industry-standard software, I am adept at handling diverse editing tasks, from seamless cuts and transitions to dynamic visual effects and animations. My goal is to deliver high-quality video content that meets the client's vision and exceeds expectations. Please see the link below to check sample videos https://www.twine.net/signin
    uniE613 Video Editor
    As a skilled video editor with expertise in Adobe Premiere Pro, CapCut, and After Effects, I bring a keen eye for detail and a passion for storytelling to every project. My role involves crafting compelling video content through meticulous editing, color correction, and motion graphics. I excel at transforming raw footage into polished, engaging videos that capture the essence of the message and resonate with audiences. With a strong proficiency in industry-standard software, I am adept at handling diverse editing tasks, from seamless cuts and transitions to dynamic visual effects and animations. My goal is to deliver high-quality video content that meets the client's vision and exceeds expectations. Please see the link below to check sample videos https://www.twine.net/signin
    uniE613 Freelance Concept Artist
    As a freelance concept artist, I provide creative and innovative visual solutions for a diverse range of projects, including games, films, and other media. My role involves collaborating with clients to understand their vision and translating it into compelling and detailed concept art. I specialize in creating characters, environments, and assets that capture the essence of the project and enhance storytelling. With a flexible and adaptable approach, I deliver high-quality artwork tailored to the specific needs and style of each project. My work is characterized by a blend of imagination and technical skill, ensuring that each concept not only meets but exceeds client expectations. Please see link below to view my portfolio https://www.twine.net/signin
    uniE613 Game artist//Props Design/Creative Design
    My role involved extensive brainstorming, sketching, and iterating on ideas to ensure that each item was visually engaging, functional, and aligned with the game’s overall aesthetic and narrative. Key Responsibilities: Brainstorming and Ideation: At the outset of the project, I participated in brainstorming sessions with the creative team to generate ideas for game items that would resonate with players and enrich the game world. This process involved exploring various concepts, themes, and visual styles, pushing the boundaries of creativity to come up with innovative and exciting ideas. Sketching and Concept Art: I translated our brainstorming ideas into a variety of sketches and rough concepts. This phase was crucial for exploring different possibilities, experimenting with shapes, forms, and designs to capture the essence of each item. I produced multiple iterations of each item, considering how they would be used in the game and how they would visually interact with the environment and characters. Refinement and Development: After selecting the most promising concepts, I refined the sketches into detailed concept art. This involved adding textures, materials, and intricate details that brought the items to life. Each design was carefully crafted to ensure it was both aesthetically pleasing and functional within the game’s mechanics. Collaboration and Feedback: I collaborated closely with other departments, including environment artists, animators, and developers, to ensure that the items were integrated seamlessly into the game. I also iterated on designs based on feedback from the team, making adjustments to ensure that each item met the project's high standards. Final Integration: Once the items were completed, I worked with technical artists to integrate them into the game, ensuring they functioned as intended and contributed to the overall gameplay experience. Please see the link below to view the portfolio. https://www.twine.net/signin graphicdesigner illustrator resume article
    uniE613 T-Shirt Design and Branding
    As a designer specializing in T-shirt designs and branding, I create visually striking and marketable apparel that aligns with the client's brand identity. My process begins with understanding the brand's message, target audience, and aesthetic. I then brainstorm and sketch out concepts, focusing on creating unique and eye-catching designs that resonate with the intended audience. From minimalist logos to bold, graphic illustrations, I tailor each design to capture the essence of the brand while ensuring the T-shirts are both fashionable and functional. My work also includes developing cohesive branding elements, such as logos, color schemes, and typography, that can be applied across various products and marketing materials. Through collaboration and iteration, I deliver designs that not only look great but also communicate the brand’s values, helping businesses stand out in the competitive market. graphicdesigner illustrator resume
    uniE613 Game artist//Props Design/Creative Design
    My role involved extensive brainstorming, sketching, and iterating on ideas to ensure that each item was visually engaging, functional, and aligned with the game’s overall aesthetic and narrative. Key Responsibilities: Brainstorming and Ideation: At the outset of the project, I participated in brainstorming sessions with the creative team to generate ideas for game items that would resonate with players and enrich the game world. This process involved exploring various concepts, themes, and visual styles, pushing the boundaries of creativity to come up with innovative and exciting ideas. Sketching and Concept Art: I translated our brainstorming ideas into a variety of sketches and rough concepts. This phase was crucial for exploring different possibilities, experimenting with shapes, forms, and designs to capture the essence of each item. I produced multiple iterations of each item, considering how they would be used in the game and how they would visually interact with the environment and characters. Refinement and Development: After selecting the most promising concepts, I refined the sketches into detailed concept art. This involved adding textures, materials, and intricate details that brought the items to life. Each design was carefully crafted to ensure it was both aesthetically pleasing and functional within the game’s mechanics. Collaboration and Feedback: I collaborated closely with other departments, including environment artists, animators, and developers, to ensure that the items were integrated seamlessly into the game. I also iterated on designs based on feedback from the team, making adjustments to ensure that each item met the project's high standards. Final Integration: Once the items were completed, I worked with technical artists to integrate them into the game, ensuring they functioned as intended and contributed to the overall gameplay experience. Please see the link below to view the portfolio. https://www.twine.net/signin
    uniE613 Ponz Project-NFT GAME
    As the lead concept artist for the NFT game project, I was tasked with creating a visually stunning and cohesive universe that would captivate players and collectors alike. The project focused on developing unique, high-quality digital assets, including characters, environments, items, and animations, all of which were to be minted as NFTs and integrated into a blockchain-based game. Key Responsibilities: Character Design: I developed a diverse range of characters, each with distinct personalities and visual styles that reflected the game’s lore and narrative. This included creating initial sketches, refining designs, and producing final, polished artwork ready for NFT minting. Environment Design: I crafted immersive environments that enhanced the gameplay experience and complemented the aesthetic of the characters and the overall game world. These environments ranged from futuristic cities to enchanted forests, each designed with meticulous attention to detail. Item and Asset Design: I designed a variety of in-game assets, such as weapons, tools, and collectible items, each with unique features and visual appeal. These assets were designed to be both functional within the game and desirable as standalone NFTs. Storyboarding: I developed detailed storyboards that mapped out key gameplay sequences and narrative elements. These storyboards served as a blueprint for animators and developers, ensuring that the visual storytelling was consistent and engaging throughout the game. Animation: I collaborated with the animation team to bring characters and environments to life, creating smooth and expressive animations that added depth to the gameplay experience. My role involved overseeing the animation process to ensure that the movement and interactions aligned with the game’s artistic vision. Style and Art Direction: I worked closely with the creative director and the development team to establish a consistent visual style that resonated with the target audience. This involved exploring various artistic styles, from hyper-realistic to stylized, to ensure the final designs aligned with the game’s vision. Collaboration and Iteration: Throughout the project, I collaborated with other artists, developers, and designers, providing feedback and iterating on designs based on input from the team and community. This collaborative approach ensured the final products were of the highest quality. Final Deliverables: The end result was a series of NFT assets, including animations, that not only functioned as integral parts of the game but also stood alone as collectible digital artworks. These assets were successfully integrated into the game’s economy, contributing to a vibrant and engaging player experience. Please see link below to view images of the project https://www.twine.net/signin