I am a highly skilled 3D character artist with expertise in 3D sculpting and modeling, texturing, anatomy, and clinical research. In addition to my career in the 3D character art, I hold a Master of Science degree in Orthoses & Prostheses, which has provided me with a deep understanding of the human body and its movements, allowing me to bring an added level of realism and accuracy to my work as a character artist. I am deeply passionate about creating 3D art and characters, drawing on my extensive knowledge of anatomy, human bone and muscle forms acquired during my medical studies to bring realism and accuracy to my work. I have spent years honing my skills by training myself in the industry-standard software used to create 3D art, and I am constantly seeking new ways to improve my craft.
My goal is to use my experiences as both a 3D character artist and therapist in a professional setting, where I can bring my unique knowledge and skills to create impactful and meaningful works.
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