I am Savion Thomas, a seasoned software engineer with over four years of experience specializing in tech and gaming. My expertise lies in Unity, Unreal Engine, C#, and C++, with a proven track record in mobile development, VR/AR, and game design. What sets me apart from other designers is my ability to lead projects, drive innovation, and deliver high-quality software solutions. I excel in creating immersive gaming experiences and optimizing performance across platforms, ensuring that every project I undertake meets the highest standards of excellence. Employment and Project Experience Unity Engineer X Studios, Winter Park, FL 2023 - 2024 Led a team of artists and engineers in developing the Ebay Vault Trials VR project using Unity and C#. Developed mobile applications for iOS and Android, enhancing user experience and performance. Created Unity Editor build scripts to streamline build processes for mobile, WebGL, and Windows projects. Managed mobile builds for the Gunstruction app, ensuring efficient and reliable deployment. Software Engineer JHT Inc., Orlando, FL 2021 - 2022 Developed training simulations for Department of Defense contracts using Unity and C#. Utilized Perforce and Git for source control and team collaboration. Created custom Unity editor tools to expedite development, focusing on JSON file manipulation. Improved workflow efficiency and development speed through innovative tool creation. Software Tester Epic Games, Remote/SC 2020 - 2021 Tested Unreal Engine 4 and 5 across multiple platforms: iOS, Android, Windows, VR, AR, PS4, PS5, and Xbox. Executed and maintained test cases in TestRail, documenting bugs in JIRA. Communicated and escalated critical issues to developers, ensuring timely resolution. Managed builds for new Unreal Engine versions, facilitating access for internal and external teams. QA Tester Activision, Eden Prairie, MN 2019 - 2020 Isolated and identified bugs in Call of Duty: Modern Warfare and Warzone, documenting them in JIRA. Conducted regression testing on new builds to ensure functionality continuity. Performed performance and stability tests, assessing software limits. Contributed to the successful release of high-quality games through meticulous testing and reporting.

SavionThomas

I am Savion Thomas, a seasoned software engineer with over four years of experience specializing in tech and gaming. My expertise lies in Unity, Unreal Engine, C#, and C++, with a proven track record in mobile development, VR/AR, and game design. What sets me apart from other designers is my ability to lead projects, drive innovation, and deliver high-quality software solutions. I excel in creating immersive gaming experiences and optimizing performance across platforms, ensuring that every project I undertake meets the highest standards of excellence. Employment and Project Experience Unity Engineer X Studios, Winter Park, FL 2023 - 2024 Led a team of artists and engineers in developing the Ebay Vault Trials VR project using Unity and C#. Developed mobile applications for iOS and Android, enhancing user experience and performance. Created Unity Editor build scripts to streamline build processes for mobile, WebGL, and Windows projects. Managed mobile builds for the Gunstruction app, ensuring efficient and reliable deployment. Software Engineer JHT Inc., Orlando, FL 2021 - 2022 Developed training simulations for Department of Defense contracts using Unity and C#. Utilized Perforce and Git for source control and team collaboration. Created custom Unity editor tools to expedite development, focusing on JSON file manipulation. Improved workflow efficiency and development speed through innovative tool creation. Software Tester Epic Games, Remote/SC 2020 - 2021 Tested Unreal Engine 4 and 5 across multiple platforms: iOS, Android, Windows, VR, AR, PS4, PS5, and Xbox. Executed and maintained test cases in TestRail, documenting bugs in JIRA. Communicated and escalated critical issues to developers, ensuring timely resolution. Managed builds for new Unreal Engine versions, facilitating access for internal and external teams. QA Tester Activision, Eden Prairie, MN 2019 - 2020 Isolated and identified bugs in Call of Duty: Modern Warfare and Warzone, documenting them in JIRA. Conducted regression testing on new builds to ensure functionality continuity. Performed performance and stability tests, assessing software limits. Contributed to the successful release of high-quality games through meticulous testing and reporting.

Available to hire

I am Savion Thomas, a seasoned software engineer with over four years of experience specializing in tech and gaming. My expertise lies in Unity, Unreal Engine, C#, and C++, with a proven track record in mobile development, VR/AR, and game design. What sets me apart from other designers is my ability to lead projects, drive innovation, and deliver high-quality software solutions. I excel in creating immersive gaming experiences and optimizing performance across platforms, ensuring that every project I undertake meets the highest standards of excellence.

Employment and Project Experience

Unity Engineer
X Studios, Winter Park, FL
2023 - 2024

Led a team of artists and engineers in developing the Ebay Vault Trials VR project using Unity and C#.
Developed mobile applications for iOS and Android, enhancing user experience and performance.
Created Unity Editor build scripts to streamline build processes for mobile, WebGL, and Windows projects.
Managed mobile builds for the Gunstruction app, ensuring efficient and reliable deployment.

Software Engineer
JHT Inc., Orlando, FL
2021 - 2022

Developed training simulations for Department of Defense contracts using Unity and C#.
Utilized Perforce and Git for source control and team collaboration.
Created custom Unity editor tools to expedite development, focusing on JSON file manipulation.
Improved workflow efficiency and development speed through innovative tool creation.

Software Tester
Epic Games, Remote/SC
2020 - 2021

Tested Unreal Engine 4 and 5 across multiple platforms: iOS, Android, Windows, VR, AR, PS4, PS5, and Xbox.
Executed and maintained test cases in TestRail, documenting bugs in JIRA.
Communicated and escalated critical issues to developers, ensuring timely resolution.
Managed builds for new Unreal Engine versions, facilitating access for internal and external teams.

QA Tester
Activision, Eden Prairie, MN
2019 - 2020

Isolated and identified bugs in Call of Duty: Modern Warfare and Warzone, documenting them in JIRA.
Conducted regression testing on new builds to ensure functionality continuity.
Performed performance and stability tests, assessing software limits.
Contributed to the successful release of high-quality games through meticulous testing and reporting.

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Skills

Experience Level

Unity
Expert
Game Design
Expert
Unreal Engine 4
Expert
C++
Intermediate

Language

English
Fluent

Education

Bachelor of Science in Game Design at Full Sail University
August 29, 2016 - May 4, 2018
Master of Science in Game Design at Full Sail University
February 1, 2021 - February 8, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Skills

Experience Level

Unity
Expert
Game Design
Expert
Unreal Engine 4
Expert
C++
Intermediate

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