I am Savion Thomas, a seasoned software engineer with over four years of experience specializing in tech and gaming. My expertise lies in Unity, Unreal Engine, C#, and C++, with a proven track record in mobile development, VR/AR, and game design. What sets me apart from other designers is my ability to lead projects, drive innovation, and deliver high-quality software solutions. I excel in creating immersive gaming experiences and optimizing performance across platforms, ensuring that every project I undertake meets the highest standards of excellence.
Employment and Project Experience
Unity Engineer
X Studios, Winter Park, FL
2023 - 2024
Led a team of artists and engineers in developing the Ebay Vault Trials VR project using Unity and C#.
Developed mobile applications for iOS and Android, enhancing user experience and performance.
Created Unity Editor build scripts to streamline build processes for mobile, WebGL, and Windows projects.
Managed mobile builds for the Gunstruction app, ensuring efficient and reliable deployment.
Software Engineer
JHT Inc., Orlando, FL
2021 - 2022
Developed training simulations for Department of Defense contracts using Unity and C#.
Utilized Perforce and Git for source control and team collaboration.
Created custom Unity editor tools to expedite development, focusing on JSON file manipulation.
Improved workflow efficiency and development speed through innovative tool creation.
Software Tester
Epic Games, Remote/SC
2020 - 2021
Tested Unreal Engine 4 and 5 across multiple platforms: iOS, Android, Windows, VR, AR, PS4, PS5, and Xbox.
Executed and maintained test cases in TestRail, documenting bugs in JIRA.
Communicated and escalated critical issues to developers, ensuring timely resolution.
Managed builds for new Unreal Engine versions, facilitating access for internal and external teams.
QA Tester
Activision, Eden Prairie, MN
2019 - 2020
Isolated and identified bugs in Call of Duty: Modern Warfare and Warzone, documenting them in JIRA.
Conducted regression testing on new builds to ensure functionality continuity.
Performed performance and stability tests, assessing software limits.
Contributed to the successful release of high-quality games through meticulous testing and reporting.
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