Twine
Twine

Sean Brown is a Sound Designer and Composer for games. He currently works as an Audio Engineer at REACH Pathways in Chicago, where he is in charge of creating and implementing all sound and music for an unannounced game,

Sean Brown

Sean Brown is a Sound Designer and Composer for games. He currently works as an Audio Engineer at REACH Pathways in Chicago, where he is in charge of creating and implementing all sound and music for an unannounced game, as well as a Sound Design intern at Night City game studio, where he crafts and implements unique sound effects and music for the game Brain Agents.

Available to hire

Sean Brown is a Sound Designer and Composer for games. He currently works as an Audio Engineer at REACH Pathways in Chicago, where he is in charge of creating and implementing all sound and music for an unannounced game, as well as a Sound Design intern at Night City game studio, where he crafts and implements unique sound effects and music for the game Brain Agents.

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Skills

Co
Composition
Logic Pro
Mu
Music Theory
So
Soundtrack
Unity
Github
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Experience Level

Composition
Expert
Logic Pro
Expert
Music Theory
Expert
Soundtrack
Expert
Unity
Expert
Github
Intermediate
Unreal Engine 4
Intermediate
C#
Intermediate

Language

English
Fluent
Chinese
Advanced
Japanese
Intermediate

Education

Bachelor of Arts in Game Design, Concentration in Game Sound at Columbia College Chicago
September 6, 2022 - May 17, 2025
Professional Certificate in Music Theory and Composition at Berklee School of Music
September 1, 2022 - July 31, 2024
Bachelor of Arts in International Studies & Chinese at University of Mississippi
August 21, 2017 - May 7, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment