Available to hire
Sean Brown is a Sound Designer and Composer for games. He currently works as an Audio Engineer at REACH Pathways in Chicago, where he is in charge of creating and implementing all sound and music for an unannounced game, as well as a Sound Design intern at Night City game studio, where he crafts and implements unique sound effects and music for the game Brain Agents.
Experience Level
Composition
Expert
Logic Pro
Expert
Music Theory
Expert
Soundtrack
Expert
Unity
Expert
Github
Intermediate
Unreal Engine 4
Intermediate
C#
Intermediate
Language
English
Fluent
Chinese
Advanced
Japanese
Intermediate
Education
Bachelor of Arts in Game Design, Concentration in Game Sound at Columbia College Chicago
September 6, 2022 - May 17, 2025Professional Certificate in Music Theory and Composition at Berklee School of Music
September 1, 2022 - July 31, 2024Bachelor of Arts in International Studies & Chinese at University of Mississippi
August 21, 2017 - May 7, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment
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