I'm a concept artist from Montreal. I am passionate about concept art, both environment and character design. I love to be able to tell a story through a concept and think about new ways to visually approach an idea. I have a good knowledge of 3D softwares that I use to support my environment and architectural design. I love fantasy and sci-fi, with a particular interest for the cyberpunk genre. --- Employment and project experience 2D artist/level artist, Lucid Dreams Studio. March 2023 - May 2023

SidneyTorck

I'm a concept artist from Montreal. I am passionate about concept art, both environment and character design. I love to be able to tell a story through a concept and think about new ways to visually approach an idea. I have a good knowledge of 3D softwares that I use to support my environment and architectural design. I love fantasy and sci-fi, with a particular interest for the cyberpunk genre. --- Employment and project experience 2D artist/level artist, Lucid Dreams Studio. March 2023 - May 2023

Available to hire

I’m a concept artist from Montreal.

I am passionate about concept art, both environment and character design. I love to be able to tell a story through a concept and think about new ways to visually approach an idea.
I have a good knowledge of 3D softwares that I use to support my environment and architectural design.
I love fantasy and sci-fi, with a particular interest for the cyberpunk genre.


Employment and project experience

2D artist/level artist, Lucid Dreams Studio.
March 2023 - May 2023

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Skills

Experience Level

Adobe Photoshop
Expert
Substance Painter
Expert
Blender
Expert
Unreal Engine 4
Intermediate

Language

French
Fluent
English
Advanced

Education

Bachelor in Video Game Creation at Université du Québec en Abitibi-Témiscamingue (UQAT)
September 1, 2020 - May 14, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 Mediterranean Village
    I drew the concepts for a medieval village for a game on Photoshop and I then created a modullar kit in 3DS Max. The textures were created in substance designer and painter and I assembeled the kit for the final render in Unreal Engine 5. conceptart 3Ddesign
    uniE621 Mediterranean Village
    I drew the concepts for a medieval village for a game on Photoshop and I then created a modullar kit in 3DS Max. The textures were created in substance designer and painter and I assembeled the kit for the final render in Unreal Engine 5. conceptart 3Ddesign
    uniE621 Mediterranean Village
    I drew the concepts for a medieval village for a game on Photoshop and I then created a modullar kit in 3DS Max. The textures were created in substance designer and painter and I assembeled the kit for the final render in Unreal Engine 5. conceptart 3Ddesign
    uniE621 Cyber Angel
    I drew this illustartion on Photoshop. I wanted to have the focus on the character with the neon wings of the bar sign behind her giving the optical illusion to be hers. I the set her in a cyberpunk environment. conceptart illustration
    uniE621 Sci-fi fusion reactor
    Here is the concept art I made for the fusion reactor used in the game The Obscura Experiment: https://www.twine.net/signin conceptart
    uniE621 Tiberium Titan turnaround
    Here is a turnaroud I was commisionned to do for a Command and Conquer mod. I was tasked to make a turnaroud of this mech by taking inspiration from reference photos so it coud the be moddeled in 3D. conceptart

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