I am a versatile animator, game designer, and 3D artist with experience in character animation, environment design, hard surface modeling, and game development. With a Bachelor of Animation and years of hands-on experience, I have worked on a variety of projects, including indie games, animated productions, and architectural visualizations.
Throughout my career, I have been responsible for 3D modeling, texturing, rigging, animation, VFX, level design, and storytelling, bringing immersive worlds to life across different mediums. My technical expertise includes working with Blender, Unreal Engine, Photoshop, ArmorPaint, 3DCoat Textura, Quixel, Maya, 3Ds Max, and Reallusion software (iClone, Character Creator).
I have designed and built 3D portable buildings for real-world applications, developed game mechanics and assets, and contributed to an unreleased animated pilot episode by handling character design, environment creation, and animation. My indie game development experience spans from game design and world-building to directing and producing playable demos.
Beyond production work, I have mentored and taught animation to students, helping aspiring artists develop their skills. I thrive in both freelance and collaborative environments, always aiming to push creative boundaries and deliver high-quality, engaging content.
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