With over ten years of experience in professional audio, the last five years dedicated to the gaming and film industries, I possess a deep understanding of crafting compelling audio experiences that elevate gameplay.
Enhancing Gaming Experiences Through Sound Design
Throughout my career, I’ve honed my skills by taking audio projects from concept to completion. This includes sound design, dialogue editing, recording, mixing and mastering. My experience in both film and game projects allows me to approach sound design with a focus on narrative and emotional impact.
Proven Skills and Continuous Learning
I currently work as a freelance sound designer and composer, specializing in creating audio for video game trailers. Additionally, I’m actively expanding my knowledge by taking courses in Wwise and Unreal through The School of Video Game Audio. You can hear an example of my recent work on the Microsoft Simplygon trailer, where I composed the music, designed the sounds, and completed all audio post production on the project - Website not available. Sign in: https://www.twine.net/signup
Effective Collaboration and Communication
My strong communication skills, honed through audio post-production roles, allow me to collaborate effectively with various creative teams. I consistently deliver projects on time by maintaining clear communication and a positive attitude, fostering successful results in both group settings and ADR sessions.
A Passion for Shaping Unforgettable Audio
My Master’s degree in Sound for the Moving Image has equipped me with the theoretical understanding of using sound to shape narratives and enhance audience experience. With a deep passion for learning, I continuously seek to expand my skill-set and stay current with advancements in the industry.
Technical Expertise and Adaptability
My technical skill-set encompasses sound design, music composition, audio editing, mixing, Foley, ADR, location recording, field recording, audio restoration, spatial audio and surround sound, various synthesis and sample manipulation techniques.
I am highly proficient with industry-standard software like Reaper, Pro Tools, Kontakt, Waves, and Izotope plugins.
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