I have been working in the editorial field for 25 years, with different specializations: as an online editor for websites, as a game designer and narrative designer for video games and as a freelance writer for magazines, comics and games. In addition to content work, project management and proofreading are among the skills that are essential in my job.

TFelden

I have been working in the editorial field for 25 years, with different specializations: as an online editor for websites, as a game designer and narrative designer for video games and as a freelance writer for magazines, comics and games. In addition to content work, project management and proofreading are among the skills that are essential in my job.

Available to hire

I have been working in the editorial field for 25 years, with different specializations: as an online editor for websites, as a game designer and narrative designer for video games and as a freelance writer for magazines, comics and games. In addition to content work, project management and proofreading are among the skills that are essential in my job.

See more

Skills

Ga
Game Design
Co
Copywriting
Pi
Pitch Writing
Adobe Photoshop
SE
SEO
See more

Experience Level

Game Design
Expert
Copywriting
Expert
Pitch Writing
Expert
Adobe Photoshop
Expert
SEO
Expert
Microsoft Office
Expert
Slack Workflow
Expert
Lettering
Intermediate
Comic Strip
Intermediate
WordPress
Intermediate
Unity
Intermediate
Unity 3D
Intermediate
Github
Beginner
Articulate Storyline
Beginner
See more

Language

German
Fluent
English
Fluent

Education

Master of Arts at Technical University Cologne
May 31, 2024
Game Development and Research
Master of Arts at University of Cologne
May 31, 2007
English and German Language and Literature, Theater, Film and TV Sciences

Qualifications

UX/UI Designer
September 1, 2017

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Other
    uniE613 The Migrants' Chonicles: 1892
    An engaging and educational game spotlighting Luxembourgers' migration to the United States around 1892. Crafted by the Cologne Game Lab (TH Köln) in collaboration with Luxembourg University's Faculty of Humanities Education and Social Sciences and Carleton College's Humanities Center, this interactive game intertwines historical accuracy with captivating gameplay. In my role as narrative designer and writer, I worked with the tool Articy:draft for the branching dialogs and with Unity 3D.
    uniE613 Dragons - The Great Race
    In this game for the popuIar brand Dragons (the TV show of Dreamworks' How to Train Your Dragon movie franchise), I was responsible for the game design and level design, crafting the diverse and exciting environments that players navigate throughout the game. Also, I was the creative producer, organizing the team's efforts, meeting deadlines and being the primary contact for communication with external licensor NBC/Universal. Here's a trailer of the game: https://youtu.be/4XLIxhDO_Vk?si=6IhbD734I_HpacAa
    uniE613 Multiplayer Brawler
    “Turnier der Tapferen” (Tournament of the Brave) is a multiplayer arena deathmatch game designed for the Lego Ninjago brand. This unique battle arena allows players to activate traps, adding an extra layer of strategy as they try to outmaneuver and defeat their competitors. See a trailer fot the game here: https://youtu.be/0FuzWxfUcpo?si=5h-_LsHBWR6tl_yi As the producer for this project, my responsibilities included: Collaboration: Discussing with our developer Flying Sheep to finalize the game’s scope and proposing designs. Design and Development: Crafted detailed game values and level designs to ensure an engaging and balanced gameplay experience. Quality Assurance: Meticulously reviewed and evaluated game assets and versions to maintain high-quality standards before delivering them to the client. Through this project, I collaborated effectively with stakeholders, and ensured the delivery of a gaming experience that aligns with the brand’s vision.