Interested in freelance 3D animation from Director level to just pure animation content as needed. Expert at directing, processing and implementing motion capture. Not an expert modeler, but can put together simple models or source characters if required.
Main software expertise is with Maya and Motionbuilder, mainly using Unity Engine but have also worked on Unreal Engine projects. Also use Adobe Photoshop and Premiere.
Over 20 years of experience in action/sports in the games industry and immersive entertainment (VR/AR), bringing a wealth of knowledge and expertise to creating engaging interactive experiences via gameplay, cutscenes, and visual effects, most recently as Animation Director at SuperTeam Games leading gameplay animation and motion capture production for STG Football, a multiplayer arcade-style football game built in Unity and licensed with the NFLPA.
Prior to SuperTeam Games I was Producer/Product Development Lead at DreamCraft Attractions Ltd., where I managed and directed cross-discipline teams and developed cutting-edge interactive mixed-reality attractions using real-time game engine technology (Unreal/Unity) for the global theme park industry. During this time, I was Ride Producer for the award winning VR attraction ‘Midnight Ride’ for Lionsgate Entertainment World using Unreal Engine 4.
Previous to Dreamcraft, I worked exclusively in games animation at companies such as Capcom Vancouver and Electronic Arts Canada as Animation Director/Lead/Senior across multiple titles, including extensive experience hiring and setting up teams, tasks and scheduling, motion capture direction, feature planning, feedback/reviews, as well as developing in-house tools for replay systems, cameras, vfx and cutscenes.
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