

I'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep…I'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep understanding of how sound shapes experiences—whether it's a high-energy action soundtrack, a dreamy ambient score, or meticulously crafted sound effects that bring a world to life. I’ve worked on projects like Pointdexter (a 2D puzzle platformer by Usu Games), where I created an electronic-funk-inspired soundtrack to keep gameplay fresh and engaging, and Orcs Must Die Classic, where I blended orchestral and heavy metal elements for a pulse-pounding experience. My work on Neo Worlds Online explored electronic, ambient, and orchestral textures to enhance its VR setting. Beyond game audio, I produce and release my own music, blending indie, bedroom pop, funk, and psychedelia to create rich, atmospheric soundscapes. If you're looking for custom music, immersive sound design, or a unique sonic identity for your project, let's collaborate!WWWI'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep un…
I'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep understanding of how sound shapes experiences—whether it's a high-energy action soundtrack, a dreamy ambient score, or meticulously crafted sound effects that bring a world to life. I’ve worked on projects like Pointdexter (a 2D puzzle platformer by Usu Games), where I created an…I'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep understanding of how sound shapes experiences—whether it's a high-energy action soundtrack, a dreamy ambient score, or meticulously crafted sound effects that bring a world to life. I’ve worked on projects like Pointdexter (a 2D puzzle platformer by Usu Games), where I created an electronic-funk-inspired soundtrack to keep gameplay fresh and engaging, and Orcs Must Die Classic, where I blended orchestral and heavy metal elements for a pulse-pounding experience. My work on Neo Worlds Online explored electronic, ambient, and orchestral textures to enhance its VR setting. Beyond game audio, I produce and release my own music, blending indie, bedroom pop, funk, and psychedelia to create rich, atmospheric soundscapes. If you're looking for custom music, immersive sound design, or a unique sonic identity for your project, let's collaborate!WWWWI'm Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep understanding of how sound shapes experiences—whether it's a high-energy action soundtrack, a dreamy ambient score, or meticulously crafted sound effects that bring a world to life. I’ve worked on projects like Pointdexter (a 2D puzzle platformer by Usu Games), where I created an electroni…
I’m Turlough McHugh, a composer and sound designer specializing in immersive soundscapes and dynamic music for video games, film, and other media. With a background in music and audio engineering, I bring a deep understanding of how sound shapes experiences—whether it’s a high-energy action soundtrack, a dreamy ambient score, or meticulously crafted sound effects that bring a world to life.
I’ve worked on projects like Pointdexter (a 2D puzzle platformer by Usu Games), where I created an electronic-funk-inspired soundtrack to keep gameplay fresh and engaging, and Orcs Must Die Classic, where I blended orchestral and heavy metal elements for a pulse-pounding experience. My work on Neo Worlds Online explored electronic, ambient, and orchestral textures to enhance its VR setting.
Beyond game audio, I produce and release my own music, blending indie, bedroom pop, funk, and psychedelia to create rich, atmospheric soundscapes.
If you’re looking for custom music, immersive sound design, or a unique sonic identity for your project, let’s collaborate!
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