Twine
Twine

I am Vira, an experienced Rive animator with a number of successful projects. In the last 5 years, I have specialised in creating and animating unique characters, props assets, and UI components for games, applications, NFT,

I am Vira, an experienced Rive animator with a number of successful projects. In the last 5 years, I have specialised in creating and animating unique characters, props assets, and UI components for games, applications, NFT, and websites. I create animations of any complexity in Rive: from simple idle animations of icons and loaders to complex ones, including walking cycles and whole scene animation. In my work, I use the full range of features provided by Rive: bones, constraints, and state machine. Also, I can make

Available to hire

I am Vira, an experienced Rive animator with a number of successful projects. In the last 5 years, I have specialised in creating and animating unique characters, props assets, and UI components for games, applications, NFT, and websites.

I create animations of any complexity in Rive: from simple idle animations of icons and loaders to complex ones, including walking cycles and whole scene animation.

In my work, I use the full range of features provided by Rive: bones, constraints, and state machine. Also, I can make the animations fully interactive by using Rive listeners.

I adapt quickly to the client’s style guide and meticulously follow all recommendations.

To guarantee the leading of a viewer’s attention to the relevant components on the screen, I use a variety of creative techniques and create any new essential graphic elements.

I’m able to create a storyboard and then build animations that successfully communicate the storyline and emotions to the spectator.

Usually, I start my work with a paper sketch, and once approved, I create a vector picture within the Sketch app.

After that (if necessary), I create for my characters a set of facial expressions and body positions that helps a lot to animate them.

The deliveries at this step will include original vector images (usually SVG) and, if necessary, any raster formats such as png or jpeg.

Next, I import a vector image to the Rive app to animate it.

The Rive app is something like SVG animation but more advanced and friendlier. It’s easy to integrate Rive animations into Flutter mobile applications, iOS, Android, React Native, Web, React, Vue, and Angular.

The Rive app native format is .riv, an animated vector image file, which can be integrated into the app or game using Rive’s free runtimes.

I can also export to animated gifs, .webM, .mov, .mp4, or other desired formats, so my animations can be used everywhere: websites, NFT, games, and apps.

It is also possible to animate your existing vector artwork if you have it.

In case you have a raster image, I also offer a service of manual vectorisation and animation.

I create animations using raster graphics as well.

I’m responsible for my work and try to achieve the best result.

I follow modern design trends and also study the art of famous artists and animators from Disney and DreamWorks studios, draw sketches, and create watercolour and oil paintings.

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Skills

2D
2D Animation
An
Animation
Ca
Cartoon
Ch
Character Design
Ga
Game Design
Ic
Icon
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Experience Level

2D Animation
Expert
Animation
Expert
Cartoon
Expert
Character Design
Expert
Game Design
Expert
Icon
Expert
Illustration
Expert
Logo
Expert
Motion Graphic
Expert

Language

English
Fluent
Spanish; Castilian
Fluent
Ukrainian
Fluent

Education

Character Design for Video Games at California Institute of the Arts
June 1, 2016 - February 1, 2017
In this course I explored concepts and approaches involved in creating successful character designs that can be applied to video games. After studying some foundational concepts for successful character design, I had master classes where I observed three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer took on two different design challenges on the fly and addressed the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each master class, I had an opportunity to try out some of the concepts on characters of my own design. This fun and the engaging course was very useful for me as I'm interested in animation as well as games.
World Design for Video Games at California Institute of the Arts
March 5, 2017 - May 22, 2017
In this course, I explored game worlds in existing games and studied the art and influences that inform their themes and styles. Also, I investigated key components of environment and level design as well as strategies designers use to define gameplay or advance it. I looked at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge prompted me to explore styles and inspirations for possible game worlds, and I learned effective ways to communicate my ideas from concepts to presentation-worthy proofs of concept.
Visual and Literary Culture in Nineteenth Century Japan at The University of Tokyo
June 4, 2016 - August 18, 2016
This engaging course assisted me in developing the ability to discern and comprehend the differences between traditional Japanese art forms. I gained a deeper understanding of Japanese self-perceptions and learned how Japan, as a nation state, rose to the forefront of "modernity" in the late nineteenth century.
What Is Contemporary Art? at The Museum of Modern Art
June 11, 2015 - July 20, 2015
In this course, I considered the question “What Is Contemporary Art?” through more than 70 works of art made between 1980 and the present, with a focus on art from the past decade. I herd directly from artists, architects, and designers from around the globe about their creative processes, materials, and inspiration.
In the Studio: Postwar Abstract Painting at The Museum of Modern Art
April 1, 2015 - May 30, 2015
This course gave me an in-depth, hands-on look at the materials, techniques, and thinking of seven New York School artists, including Willem de Kooning, Yayoi Kusama, Agnes Martin, Barnett Newman, Jackson Pollock, Ad Reinhardt, and Mark Rothko.
Modern Art & Ideas at The Museum of Modern Art
February 1, 2015 - March 22, 2015
From this course I discovered how to take inspiration from environment and learned to use everyday objects to challenge assumptions about what constitutes a work of art and how it should be made.
Master of Computer Science (MSCS), Applied Mathematics at National Technical University of Ukraine "Kyiv Polytechnic Institute"
September 1, 1995 - June 1, 2001
Master of Computer Science honours degree

Qualifications

Character Design for Video Games (California Institute of the Arts)
June 4, 2017 - September 4, 2017
In this course I explored concepts and approaches involved in creating successful character designs that can be applied to video games. After studying some foundational concepts for successful character design, I had master classes where I observed three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer took on two different design challenges on the fly and addressed the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each master class, I had an opportunity to try out some of the concepts on characters of my own design. This fun and the engaging course was very useful for me as I'm interested in animation as well as games.
World Design for Video Games (California Institute of the Arts)
March 5, 2017 - May 22, 2017
In this course, I explored game worlds in existing games and studied the art and influences that inform their themes and styles. Also, I investigated key components of environment and level design as well as strategies designers use to define gameplay or advance it. I looked at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge prompted me to explore styles and inspirations for possible game worlds, and I learned effective ways to communicate my ideas from concepts to presentation-worthy proofs of concept.

Industry Experience

Gaming, Software & Internet

Testimonials

Jun 2023
by Dmytro Pohromskyy
from Softick LTD

Graphic and Web designer

I had been working with Vira for quite a long time; she was a core member of our team. Her primary responsibility was providing design work for our Android and iOS apps, games, and website. She also assisted us in marketing efforts too. Her designs were always fresh, engaging, and professional. Thank you for your work for us
Jun 2023
by Arseniy Prusov
from IGC Mobile s.r.o.

Graphic Designer, Characters Creator, and Animator

I have a very positive experience of cooperation with Vira for our mobile applications. She responsibly performs her work and puts her soul into the result. She instantly notices when the final implementation of the developers does not correspond to the original design idea and stands for the integrity of the original concept, taking into account the requirements for responsible designs. In fact, it was important to me that the business performance of our…
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