I am Vira, an experienced Rive animator with a number of successful projects. In the last 5 years, I have specialised in creating and animating unique characters, props assets, and UI components for games, applications, NFT, and websites.
I create animations of any complexity in Rive: from simple idle animations of icons and loaders to complex ones, including walking cycles and whole scene animation.
In my work, I use the full range of features provided by Rive: bones, constraints, and state machine. Also, I can make the animations fully interactive by using Rive listeners.
I adapt quickly to the client’s style guide and meticulously follow all recommendations.
To guarantee the leading of a viewer’s attention to the relevant components on the screen, I use a variety of creative techniques and create any new essential graphic elements.
I’m able to create a storyboard and then build animations that successfully communicate the storyline and emotions to the spectator.
Usually, I start my work with a paper sketch, and once approved, I create a vector picture within the Sketch app.
After that (if necessary), I create for my characters a set of facial expressions and body positions that helps a lot to animate them.
The deliveries at this step will include original vector images (usually SVG) and, if necessary, any raster formats such as png or jpeg.
Next, I import a vector image to the Rive app to animate it.
The Rive app is something like SVG animation but more advanced and friendlier. It’s easy to integrate Rive animations into Flutter mobile applications, iOS, Android, React Native, Web, React, Vue, and Angular.
The Rive app native format is .riv, an animated vector image file, which can be integrated into the app or game using Rive’s free runtimes.
I can also export to animated gifs, .webM, .mov, .mp4, or other desired formats, so my animations can be used everywhere: websites, NFT, games, and apps.
It is also possible to animate your existing vector artwork if you have it.
In case you have a raster image, I also offer a service of manual vectorisation and animation.
I create animations using raster graphics as well.
I’m responsible for my work and try to achieve the best result.
I follow modern design trends and also study the art of famous artists and animators from Disney and DreamWorks studios, draw sketches, and create watercolour and oil paintings.
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