This was one of my first projects where I started with the implementation of AI and crafting systems. As well as where I was fully responsible for the modeling of later assets and animations.
The project was started as a survival game where I implemented AI systems for creatures/enemies in the…This was one of my first projects where I started with the implementation of AI and crafting systems. As well as where I was fully responsible for the modeling of later assets and animations.
The project was started as a survival game where I implemented AI systems for creatures/enemies in the game involving different states of reaction when approached. Attack, Indifference, and Flee, I later then expanded further upon the system by adding loot drop after hunting creatures. I then started populating the resources of the world, adding different kinds of plants and other natural formations such as rocks, some plants can be harvested for wood, others for food, and some plants can harm the player.
After having finished the rudimentary resource system, I expanded a day night cycle, as well as a sleep system where you can sleep through the night hours, this also helped the player recover mentality, which had an effect on stamina available to the player. Speaking of stamina for the player, I had implemented health, hunger, thirst, stamina and mentality for the player. Health is affected by hunger and thirst, whereas stamina was affected by all factors, decreasing if the base factors are too low.
To assist with the hunger and thirst, I created a cooking system where the player can cook the ingredient resources found in the game to consumable resources that assist in recovering health and hunger/thirst. I had also built a water system which is planned to be updated to work with natural phenomena such as rain to gather drinkable water for the player.
Similarly to the cooking system there is an implemented crafting system where the player can build buildings and equipment if they have the necessary material resources, currently the available buildings are limited to lifestyle buildings, however, there are plans to add in defensive buildings later on.
The map is currently procedurally generated for the player, and they can at the start of the game choose the size of the map to play, currently it is not recommended to upscale the map too much as it hasn't been optimized for large maps yet.
I am also busy developing cities/villages that will be generated on the maps as well, currently the plans for the cities are just resource points as it still needs to be further designed to have a complete set of facilities available.WWThis was one of my first projects where I started with the implementation of AI and crafting systems. As well as where I was fully responsible for the modeling of later assets and animations.
The project was started as a survival game where I implemented AI systems for creatures/enemies in the ga…